CFG Help

FSX including FSX Steam version.

CFG Help

Postby Brando14100 » Sun Jul 26, 2009 1:31 pm

Hey guys. I followed this tutorial (http://forums.overclockers.co.uk/showth ... t=17996209) to give some POSKY planes a VC. I'm having trouble with Part 2 step 2 though:

Part 2: The Panel Merge with default VC
1. Copy-paste the panel folder from the default 737-800 into the Posky 737-600 folder.
2. Copy-paste the folder named texture from the default 737-800 folder into the Posky 737-600 folder**
3. Open the model folder of the default 737-800.
4. Select B737_800_interior.mdl and paste it into the model folder of the Posky 737-600

**You might already have a folder called "texture" if you do you will have to rename it. This will affect the paint its calling so don't forget to update the aircraft.cfg!


What do you need to do to the CFG to make the texture work?

I assume it has to do with this part:

[color=#000000][fltsim.0]
title=Project Opensky Continental Boeing 737-900
sim=OSBoeing737-900
model=
panel=
sound=
texture=
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref

atc_id=N11411
atc_airline=Continental
atc_flight_number=725
atc_heavy=0
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=COA

ui_manufacturer=Project Opensky
ui_type=737-900
ui_variation=Continental
visual_damage=1
description=Project Opensky - Boeing 737-900\nVersion - Version 2004.9.3\n\nModel Designer\n
Last edited by Brando14100 on Sun Jul 26, 2009 1:32 pm, edited 1 time in total.
Brando14100
 

Re: CFG Help

Postby Hagar » Sun Jul 26, 2009 2:02 pm

I don't think that will work with the Posky aircraft as they were created with the FS9 SDK. Most Posky aircraft have a version with a VC that should work in FSX.
Last edited by Hagar on Sun Jul 26, 2009 2:14 pm, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30868
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: CFG Help

Postby Brando14100 » Sun Jul 26, 2009 2:07 pm

I don't think that will work with the Posky aircraft as they were created with the FS9 SDK. Most Posky aircraft have a version with a VC that should work in FSX.


There's an FSX model update. It does need to be an FSX model, your right.

8-)
Brando14100
 

Re: CFG Help

Postby Hagar » Sun Jul 26, 2009 2:14 pm

However, to answer your question; Multiple texture folders follow the FS folder naming protocol. The folder name (Texture) plus a suffix separated by a period like this: Texture.1, Texture.blue, Texture.BA etc. The folder is identified in the [fltsim.x] texture= line by the suffix like this

texture=1
texture=blue
texture=BA

Use any default Aircraft.cfg as a reference to see how it works.
Last edited by Hagar on Sun Jul 26, 2009 2:21 pm, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30868
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: CFG Help

Postby Brando14100 » Sun Jul 26, 2009 2:18 pm

However, to answer your question; Multiple texture folders follow the FS folder naming protocol. The folder name (Texture) plus a sufffix separated by a period like this: Texture.1, Texture.blue, Texture.BA etc. The folder is identified in the [fltsim.x] texture= line by the suffix like this

texture=1
texture=blue
texture=BA

Use any default Aircraft.cfg as a reference to see how it works.


Thanks, I'll try it right now.

8-)
Brando14100
 

Re: CFG Help

Postby Bruce448 » Mon Jul 27, 2009 5:33 am

However, to answer your question; Multiple texture folders follow the FS folder naming protocol. The folder name (Texture) plus a suffix separated by a period like this: Texture.1, Texture.blue, Texture.BA etc. The folder is identified in the [fltsim.x] texture= line by the suffix like this

texture=1
texture=blue
texture=BA

Use any default Aircraft.cfg as a reference to see how it works.


the reason to Change the Posky texture folder to a new name ie.
'Texture.posky' is because the texture folder copied over from the default 737 folder has a texture config file required for interior model.mdl file
Image
User avatar
Bruce448
Captain
Captain
 
Posts: 863
Joined: Fri Oct 10, 2008 9:55 am
Location: Here

Re: CFG Help

Postby Hagar » Mon Jul 27, 2009 9:38 am

However, to answer your question; Multiple texture folders follow the FS folder naming protocol. The folder name (Texture) plus a suffix separated by a period like this: Texture.1, Texture.blue, Texture.BA etc. The folder is identified in the [fltsim.x] texture= line by the suffix like this

texture=1
texture=blue
texture=BA

Use any default Aircraft.cfg as a reference to see how it works.


the reason to Change the Posky texture folder to a new name ie.
'Texture.posky' is because the texture folder copied over from the default 737 folder has a texture config file required for interior model.mdl file

As I pointed out earlier, this VC tweak will not work with Posky aircraft as they were all created with the FS9 SDK.

Naming texture folders works on the same principle as adding a repaint.
Last edited by Hagar on Mon Jul 27, 2009 9:49 am, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30868
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: CFG Help

Postby Brando14100 » Mon Jul 27, 2009 1:02 pm

Okay, I have a VC, but hw do I move the viewpoints back? Right now I have this (I'm looking backwards):

Image

Sorry if it's obvious, I'm new at this.

8-)
Last edited by Brando14100 on Mon Jul 27, 2009 1:03 pm, edited 1 time in total.
Brando14100
 

Re: CFG Help

Postby skoker » Mon Jul 27, 2009 1:16 pm

The easy way is to set up in your settings.  There are some things like "eye point ..." look for the ones that say move forward back etc...

It microsoft's active camera
Image
User avatar
skoker
Major
Major
 
Posts: 4260
Joined: Wed Feb 27, 2008 8:19 pm
Location: 1G3

Re: CFG Help

Postby Hagar » Mon Jul 27, 2009 2:02 pm

You can move the eyepoint in Aircraft.cfg. Look under the [Views] section.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30868
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: CFG Help

Postby Brando14100 » Mon Jul 27, 2009 7:32 pm

Got it working now. Thanks guys.

8-)
Brando14100
 


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 476 guests