by ESzczesniak » Tue Jun 23, 2009 12:18 pm
Hmm...some interesting comments here.
First of all, the Hornet should behave poorly with any attempt to flare. You absolutely do not flare in a carrier landing and indeed fly her into the deck in an approach attitude.
Are you guys really fly approaches at 100 kts? I find to maintain correct AOA and stay on glideslope, the appropriate speed is 130-150 kts depending on your weight. This is in-line with the real world Hornet.
Perhaps if you're flying at 100 kts, you AOA is too high at touchdown and that brings to nose down very hard (since it's that much higher).
I certainly do agree though, the are some squirly characteristics. First, the Hornet is structurally rated to touchdowns up to 1500 fpm, but you crash at anything over 1000 fpm. Carrier landings typically happen in the 800 fpm range, so if you're just a bit firm you crash in the simulator, but not in real life.
The landing gear are also very "springy" and if you hit just with a little bit of bank or a touch of center line, this can roll you in to the deck and cause you to crash.
Finally, it seems as if the Hornet behaves as if she's a quarter of her weight. With 25 kts of wind over the deck, if you move the controls for a check while on the cat, the wings will start to bank. Over the ramp she is very sensitive to roll and ground effect modeling throws off AOA a fair amount. The Hornet is an agile fighter, but banking with 25 kts of wind over the wings is not realistic.
With some practice though, the Hornet calms down nicely and is I think the best default aircraft ever modeled in the simulator. I do still want my VRS Rhino though!