flickering clouds

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flickering clouds

Postby yancovitch » Sun Jul 13, 2008 1:21 am

something has been written about flickering clouds in fsx, but i can't find..search doesn' t work...??
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Re: flickering clouds

Postby Daube » Sun Jul 13, 2008 4:50 am

I've been looking for that as well. If I remember well, it's something about editing a file and changing a line "new material" or something like that.
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Re: flickering clouds

Postby NickN » Sun Jul 13, 2008 10:44 am

This fix is courtesy of Mike (haldir) over at AVSIM. It gets rid of the issue of cloulds popping in and out of scenes...


Here are the instructions from him and my notes below

=================================================
Quote:



Go to this folder:

FSX\ShadersHLSL\misc

There you will find a file called SwarmCloud.fx. Make a backup copy of this file somewhere. (as always no crying if you don't do this step)

Open the original SwarmCloud.fx in notepad or wordpad and then look down about 20 lines down from the top. You will see this entry:

bool NewMaterialUsage = true;

Change its value from true to false. Make sure to keep the semi-colon.

Save and close the file.

Now, go to C:\documents & settings\\Local Settings\Application Data\Microsoft\FSX\

(If you can't get to this folder make sure that "show hidden & system files/folders" is turned on in your windows folder options.)

(This is the XP path by the way, Vista users will have to hunt for their equivlalent in the users folder.)

You will see a folder there called: Shaders.

Either move that folder out of there or delete it. Don't worry, FSX will build a new one the next time you run it. It contains a cache of the compiled shaders. This folder must be removed to ensure that the change you made to the cloud shader file above will be compiled and used on FSX's next run.

==============================================


Note: This fix can be undone by simply editing TRUE into the line as noted above.

Also, I suggest you not delete the entire SHADER folder from

C:\documents & settings\\Local Settings\Application Data\Microsoft\FSX\

as suggested and instead simply empty the contents of:


C:\documents & settings\\Local Settings\Application Data\Microsoft\FSX\Shaders\Misc


Of course be sure to backup the MISC folder I noted above before trying this so it can be restored -and- backup the original SwarmCloud.fx file in the Flight Simulator X\ShadersHLSL\misc directory.
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Re: flickering clouds

Postby SubZer0 » Sun Jul 13, 2008 5:21 pm

Nick, I know you've already answered the same question here before, and after my reinstall due to FSWC a few days ago I've been looking for this answer and now I see it right here in my face.. THANK YOU!!  ;D
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Re: flickering clouds

Postby Daube » Mon Jul 14, 2008 1:28 am

Thanks a lot for the answer, Nick :)
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Re: flickering clouds

Postby yancovitch » Tue Jul 15, 2008 11:57 am

i'm using that devilishly notorious vista.....and can't find shaders folder...sorry about that...................?
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Re: flickering clouds

Postby NickN » Tue Jul 15, 2008 12:54 pm

i'm using that devilishly notorious vista.....and can't find shaders folder...sorry about that...................?




C:/Users/YOUR ACCOUNT NAME/AppData/Local/Microsoft/FSX/Shaders/Misc
Last edited by NickN on Tue Jul 15, 2008 12:55 pm, edited 1 time in total.
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Re: flickering clouds

Postby yancovitch » Tue Jul 15, 2008 11:28 pm

thank you kind sir......
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Re: flickering clouds

Postby stevehookem » Wed May 13, 2009 4:58 pm

Sorry to rehash an old thread.....

Does this have any negative effect if I am using REX?
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Re: flickering clouds

Postby SubZer0 » Wed May 13, 2009 5:32 pm

Sorry to rehash an old thread.....

Does this have any negative effect if I am using REX?

After installing REX, I've noticed that I don't need to do this anymore...
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