eye point in 2D panels

FSX including FSX Steam version.

eye point in 2D panels

Postby pickup » Fri Nov 28, 2008 1:49 pm

In FSX 2D panels how can I raise the seat to see over the instrument panel when landing. I tried to raise eye point and all that but it doesn't have any effect, it works ok in the virtual cockpit, but some of my addons don't have a virtual cockpit, just 2D. Does anyone know what will work.
I tried all the tricks I use to use in FS9 but I can't get it to work here.
Pickup
pickup
2nd Lieutenant
2nd Lieutenant
 
Posts: 84
Joined: Mon Feb 02, 2004 5:40 pm

Re: eye point in 2D panels

Postby LSEdwards » Fri Nov 28, 2008 2:06 pm

In FSX 2D panels how can I raise the seat to see over the instrument panel when landing. I tried to raise eye point and all that but it doesn't have any effect, it works ok in the virtual cockpit, but some of my addons don't have a virtual cockpit, just 2D. Does anyone know what will work.
I tried all the tricks I use to use in FS9 but I can't get it to work here.
Pickup


Unfortunately, I don't think you can change the eye point in 2D.

Lawrence
LSEdwards
Ground hog
Ground hog
 
Posts: 3
Joined: Tue Nov 18, 2008 2:57 pm

Re: eye point in 2D panels

Postby Fr. Bill » Fri Nov 28, 2008 3:12 pm

In FSX 2D panels how can I raise the seat to see over the instrument panel when landing. I tried to raise eye point and all that but it doesn't have any effect, it works ok in the virtual cockpit, but some of my addons don't have a virtual cockpit, just 2D. Does anyone know what will work.
I tried all the tricks I use to use in FS9 but I can't get it to work here.
Pickup


The keyboard commands for 2d "seat adjustment" in FSX are Ctrl-Q and Ctrl-Shift-Q. You need to HOLD the key(s) down for a bit to begin the action.

You can also assign the "tilt commands" to something such as your hat switch on a joystick or yoke.  I have the hat switch on my yoke assigned to forward/back to adjust my view angle while in 2d panel mode.

For a more "permanent fix" keep reading...

Only one entry for View was carried forward from FS9 and earlier:

VIEW_FORWARD_ZOOM=1.000
VIEW_FORWARD_DIR=3.900, 0.000, 0.000

The first obviously sets the default zoom.
The second is limited to Pitch, Bank, and Heading.

Typically you would only need to adjust the first value (3.900 above) to "tilt" your view downwards by some few degrees to better see the runway/taxiway in front of your a/c's nose.

The other entry that will affect your viewpoint is the entry at the bottom of the panel.cfg file:

SIZE_X=8192
SIZE_Y=3900

The X value should always remain 8192 (which is the full screen width) but the Y value sets the height of the "outside 3d view" such that the bottom edge of the 3d view's window will be just below the top edge of the panel's glareshield...
Last edited by Fr. Bill on Fri Nov 28, 2008 3:19 pm, edited 1 time in total.
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Re: eye point in 2D panels

Postby TRflyman01 » Fri Nov 28, 2008 3:13 pm

I just zoom out on the screen to where I see the same point on the ground as I do in vc mode. More or less the same as raising the seat.
Image
TRflyman01
Major
Major
 
Posts: 1192
Joined: Tue May 06, 2008 12:42 pm
Location: united states

Re: eye point in 2D panels

Postby pickup » Fri Nov 28, 2008 5:39 pm

I would like to thank everyone for their help.  The cntrl-Q and cntrl_shift-Q is what I needed to know.
You people are alway very helpful, Thanks a million.
Pickup
pickup
2nd Lieutenant
2nd Lieutenant
 
Posts: 84
Joined: Mon Feb 02, 2004 5:40 pm

Re: eye point in 2D panels

Postby Peedge » Wed Dec 03, 2008 8:29 am

I'd like to echo those thanks - having just moved from FS9 to FSX myself I was wondering how you did that.

There's just one thing - having used Ctrl+Q to get the view how I want it, if I then look to one side (e.g. with Shift+NumPad keys) then look back forward again, the forward view has reset to its original setting, I need to Ctrl+Q again. I'll try assigning Ctrl+Q to a button on my joystick as suggested to make that resetting quicker, but I wondered if anyone knows if there's anything I could do to get it to remember its previous setting? (It's odd, if e.g. I switch to an outside view then back it remembers the view angle ok. It's only looking to the sides it gets reset).

thanks
Paul
User avatar
Peedge
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Nov 18, 2008 2:18 pm

Re: eye point in 2D panels

Postby Fr. Bill » Wed Dec 03, 2008 2:32 pm

I'd like to echo those thanks - having just moved from FS9 to FSX myself I was wondering how you did that.

There's just one thing - having used Ctrl+Q to get the view how I want it, if I then look to one side (e.g. with Shift+NumPad keys) then look back forward again, the forward view has reset to its original setting, I need to Ctrl+Q again. I'll try assigning Ctrl+Q to a button on my joystick as suggested to make that resetting quicker, but I wondered if anyone knows if there's anything I could do to get it to remember its previous setting?


Just what I posted the other day:

For a more "permanent fix" keep reading...

Only one entry for View was carried forward from FS9 and earlier:

VIEW_FORWARD_ZOOM=1.000
VIEW_FORWARD_DIR=3.900, 0.000, 0.000

The first obviously sets the default zoom.
The second is limited to Pitch, Bank, and Heading.

Typically you would only need to adjust the first value (3.900 above) to "tilt" your view downwards by some few degrees to better see the runway/taxiway in front of your a/c's nose.
Last edited by Fr. Bill on Wed Dec 03, 2008 2:33 pm, edited 1 time in total.
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Re: eye point in 2D panels

Postby Peedge » Wed Dec 03, 2008 4:12 pm

Thanks Bill -

I guess I was after something "not quite that permanent"
User avatar
Peedge
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Nov 18, 2008 2:18 pm

Re: eye point in 2D panels

Postby Fr. Bill » Thu Dec 04, 2008 1:36 pm

[quote]Thanks Bill -

I guess I was after something "not quite that permanent"
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Re: eye point in 2D panels

Postby Peedge » Thu Dec 04, 2008 4:36 pm

[quote]Paul, editing the panel.cfg entry only sets the "default viewpoint" that you want to have most of the time. It does not prevent you from using either the keyboard or hatswitch to make temporary adjustments when desired...
User avatar
Peedge
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Nov 18, 2008 2:18 pm

Re: eye point in 2D panels

Postby Fr. Bill » Thu Dec 04, 2008 10:20 pm

That just isn't possible in FSX...
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 731 guests