Cold start of the HS.748 not possible in FSX ?

FSX including FSX Steam version.

Cold start of the HS.748 not possible in FSX ?

Postby Daube » Wed Nov 26, 2008 5:06 pm

Hi all,

I have been desperately trying to start the engines of the HS.748 from Rick Piper for months. I have read the manual as much as I could (a bit complex I have to say, especially for remembering everything) and followed the checklist for engine start, with no success at all.

My problem is that the engine RPM starts to increase, but when I open the HP cock nothing happens. The engine RPM continue increasing slowly and then gets stable at a low RPM (3000 or something like that) and the prop never moves of course.

I have watched carefully this video found on Youtube where a player starts the plane from the VC in a cold and dark situation:
http://fr.youtube.com/watch?v=aUdCT8cvPeI

From the terrible gauge movements I could understand this was FS9 and not FSX. Appart from this, I noticed immediately two major differences:
- my electrical systems would not start when triggering the ground supply button. The voltage would change, but the direction of the "white lines in black disks" would not change unlike the video... The lines would switch to correct position only upon display of the main 2D panel.... Looks like a bug to me... :-?
- the player follows the checklist just like me, but when he opens the HP cock the engine RPM would start to increase very quickly, sign of a real engine start. That does not happen on my FSX.

Am I the only one experiencing those problems ?
I have similar issues with the planes from dmflightsim, and somebody told me it was an issue in the gauge programming, the starters would not work anymore in FSX SP2.... is it the same here ?  :-/
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Cold start of the HS.748 not possible in FSX ?

Postby garymbuska » Wed Nov 26, 2008 10:06 pm

I am not familiar with this aircraft but I have the Ready For Pushback B747-200 and you have to go through the exact same sequence that a real world pilot would in order to start the engines CRTL E will not work.
It is a very detailed process that has to be done in a certain order. It takes about five to ten minuets to start the engines. This plane could be the same. 8-)
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida

Re: Cold start of the HS.748 not possible in FSX ?

Postby Daube » Thu Nov 27, 2008 8:18 am

Err yes, but in fact I was TRYING to follow the cheklist and then I got this problem. I know the pane would not start with CTRL+E, it's not meant to be started like that anyway.
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Cold start of the HS.748 not possible in FSX ?

Postby BAW0343 » Thu Nov 27, 2008 12:36 pm

I had that aircraft awhile ago, and I remember that starting those engines were a pain in the butt. I don't think I could ever actually do it.  I had enough trouble just keeping them running after they were already going when I started the sim.

Sorry I'm no help to the situation but at least your not alone right?
Image Image
User avatar
BAW0343
Major
Major
 
Posts: 3011
Joined: Wed Oct 12, 2005 4:26 am
Location: Mesa, AZ

Re: Cold start of the HS.748 not possible in FSX ?

Postby Gypsy_Baron » Thu Nov 27, 2008 1:19 pm

Err yes, but in fact I was TRYING to follow the cheklist and then I got this problem. I know the pane would not start with CTRL+E, it's not meant to be started like that anyway.


AIR there was a new CAB file released for that aircraft to deal with
the FSX-induced problems to that FS9 aircraft but I'm not sure if it
dealt with the starter problem.

I created my own starter code early on, since the way FSX handles
the starters is different than the way FS9 handled them.

I used a simplistic approach, adding two new starter switches to the panel.

Here's the XML code I used for engine 1:

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<Gauge Name="748 Engine Start 1" Version="1.0">
    <Element>
        <Select>
            <Value> (A:General eng1 starter, bool) </Value>
            <Case Value="0">
                <Image Name="Switch_PYE_ST_Cen.bmp" ImageSizes="25,45,40,72"/>
            </Case>
            <Case Value="2">
                <Image Name="Switch_PYE_ST_Up.bmp" ImageSizes="25,45,40,72"/>
            </Case>
            <Case Value="1">
                <Image Name="Switch_PYE_ST_Down.bmp" ImageSizes="25,45,40,72"/>
            </Case>
        </Select>
    </Element>

     <Element>
        <Select>
           <Value>(L:Port_Turbine_RPM, number) 8000 > (L:STARTER1_active,bool) && if{ (>K:TOGGLE_STARTER1) 0 (>L:STARTER1_active,bool) }</Value>
        </Select>
     </Element>
    <Mouse>
        <Help ID="HELPID_GAUGE_STARTER_SWITCH"/>
        <Cursor Type="Hand"/>
        <Click>(>K:TOGGLE_STARTER1) 1 (>L:STARTER1_active)</Click>
    </Mouse>
</Gauge>


A similar XML gauge for engine 2 was created by just replacing the references
to engine 1 with "2" above.

I placed my switches on the panel near the prop sync switch.

  Paul
Image
User avatar
Gypsy_Baron
1st Lieutenant
1st Lieutenant
 
Posts: 467
Joined: Tue Oct 05, 2004 6:33 pm
Location: Daly City, California

Re: Cold start of the HS.748 not possible in FSX ?

Postby Daube » Thu Nov 27, 2008 1:45 pm

Ah yes Gipsy baron, if I remember correctly you were the gauge expert that already advised me on the BAC 1-11 problem !
So that confirms this is again a gauge problem and not a bad manipulation from my side.

I wish MS would adopt a HUMAN programming language into those gauges, and not that horrible pre-fixed pre-historic laguage...
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 589 guests