Lucky. I'm happy if I get over 15.
I think the popular theory is that the human eye can't tell the difference above approx 30fps, so having a limit set any higher is just a waste of resources that could be used elsewhere.
TSC.
Lucky. I'm happy if I get over 15.
I'm lucky if I get mine over 6! (I really need to get a better computer, since when my dad got this one that would be "great for all your games" he apperantly forgot about the games part).
8-)
I think the popular theory is that the human eye can't tell the difference above approx 30fps, so having a limit set any higher is just a waste of resources that could be used elsewhere.
TSC.
What he said. I set mine to 24.![]()
I think the popular theory is that the human eye can't tell the difference above approx 30fps, so having a limit set any higher is just a waste of resources that could be used elsewhere.
TSC.
What he said. I set mine to 24.![]()
I beg to differ. There is a difference between frames per second with film and with computer graphics. If you were to pause on a single frame during motion in a movie, you would see that the whole picture is blurry. Your graphics card renders crystal clear pictures for each and every frame, therefore, 30 fps on you PC isn't as smooth as 30fps of film. To get the same effect from your PC's GPU you would need to be getting around 60fps.
Now, some newer games (Crysis for example) are incorporating motion blur. If you've ever played crysis, you will notice that it appears smoother at lower framerates because of the extensive use of motion blur (assuming you have your settings high enough to see it).
Markag
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