by Rich H » Mon Oct 27, 2008 2:24 pm
To change the .air file, copy and paste it into the plane folder where you want it. Then open the aircaft.cfg, find the lines relating to a texture e.g.
[fltsim.0]
title=Boeing 747-400 Paint1
sim=Boeing747-400
model=
panel=
sound=
texture=1kb_checklists=Boeing747-400_check
kb_reference=Boeing747-400_ref
atc_id=N747K
atc_airline=Boeing
atc_flight_number=1123
atc_heavy=1
ui_manufacturer="Boeing"
ui_type="747-400"
ui_variation="Boeing livery"
ui_typerole="Commercial Airliner"
ui_createdby="Microsoft Corporation"
description="More than 30 years ago, the 747 made its first trip from New York to London. Since then, it's become the standard by which other large passenger jets are judged. Its size, range, speed and capacity were then, and are now, the best in its class."
All the text after the = sign refers to the file, or it can just be text. Like texture=1 refers to the plane texture which is .1 file. atc_heavy=1 is just to do with if ATC recognizes the plane as being heavy.
Look at the sim part:
sim=Boeing747-400
The boeing747-400 is the name of the .air file, to change it, just delete the Boeing747-400 and replace it with the new .air file name, e.g. Airbus_A321
If you want to change the whole .cfg file, copy all the parts of text which begin with
[fltsim.0] or[fltsim.6] and paste them into the new aircaft.cfg. Make sure you delete all the [fltsim.] which were there.
Last edited by
Rich H on Mon Oct 27, 2008 2:27 pm, edited 1 time in total.

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