Glad we both got them working. I always thought if you had the texture.cfg like:
[fltsim]
fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\texture
That it would look back in the main texture folder for any missing textures. Can anyone explain this please. Regards, Bob.
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