OV-10A Airplane

FSX including FSX Steam version.

OV-10A Airplane

Postby RVPilot » Mon May 12, 2008 4:12 pm

Last edited by RVPilot on Mon May 12, 2008 4:12 pm, edited 1 time in total.
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Re: OV-10A Airplane

Postby Daube » Mon May 12, 2008 4:56 pm

This plane works great for me. Are you sure you have SP2 installed on your FSX ?
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Re: OV-10A Airplane

Postby Boikat » Mon May 12, 2008 5:23 pm

Do you need SP2 for the OV-10A to display properly?
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Re: OV-10A Airplane

Postby amerie » Mon May 12, 2008 5:32 pm

HEY THATS THE PROBLEM I HAVE ALL YOU SEE IS THE 2 PILOTS FLOATING IN THE AIR. I CHECKED THE FILES THAT NEED TO BE IN THERE AND I HAVE THEM I CHECKED IT LIKE 10 TIMES ALREADY HELP ME OUT...DO I NEED THE SERVICE PACKS. I CANT FIND MY ORIGINAL FSX CD'S BECAUSE IT DOES ASK FOR IT WHEN I TRY TO DOWNLOAD THE SERVICE PACK 1
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Re: OV-10A Airplane

Postby RVPilot » Mon May 12, 2008 9:05 pm

How and where do I get SP2?
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Re: OV-10A Airplane

Postby PerrierBaroudeur » Mon May 12, 2008 9:20 pm

I don't have SP1 or SP2 and the plane works fine for me.
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Re: OV-10A Airplane

Postby Fr. Bill » Mon May 12, 2008 11:17 pm

Open the texture.cfg file in wordpad.exe or notepad.exe and change the fallback.3 entry as shown below. There are some files in the \Texture folder of FSX that may be required, and FSX can't load 'em if you don't tell it where they are... ;)

Code: Select all
[fltsim]

fallback.1=..\texture.common
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\Texture

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Re: OV-10A Airplane

Postby Daube » Tue May 13, 2008 4:33 am

I don't have SP1 or SP2 and the plane works fine for me.

But are you using the FS9 version of the plane, or the newest FSX SP2 version ?
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Re: OV-10A Airplane

Postby Daube » Tue May 13, 2008 4:36 am

Do you need SP2 for the OV-10A to display properly?


It seems to me that Tim has written in the readme that the plane was compiled with the FSX-SP2 sdk.

One thing that change from SP1 to SP2 is the transparency. In SP1, a texture with a black alpha channel is opaque, but in SP2 the same texture is transparent. You have to invert the Alpha Channel (= make it white) for the texture to be opaque again.

So for the author of this thread, *perhaps* you need to do the contrary...

But an easier solution would be to simply use the FS9 version of the plane, I would say.
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Re: OV-10A Airplane

Postby PhilTaylor » Tue May 13, 2008 12:37 pm

How and where do I get SP2?


the usual place, http://www.fsinsider.com/downloads/Pages/default.aspx
http://blogs.msdn.com/ptaylor
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Re: OV-10A Airplane

Postby Alejandro Rhodes » Tue May 13, 2008 1:11 pm

Mr.Taylor, my latest release made in FSX-SDK-SP2 have this issue too ONLY in small video cards ,even though So far 3 complaints about this issue ,Many downloads and no buddy else has complaint yet

...I follow as I heard  you mention (Don't know if its true you said that ) that it could work even with 4086 x4086, But I didn't want to go that far so I made it using 2048 x 2048  said and create

Image

Please Sir :

I would like you to read this

http://www.simviation.com/cgi-bin/yabb2 ... =PostReply
Last edited by Alejandro Rhodes on Tue May 13, 2008 1:15 pm, edited 1 time in total.
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Re: OV-10A Airplane

Postby PhilTaylor » Tue May 13, 2008 3:31 pm

you might want to provide 1024 textures in an alternate download for people with vidmem challenged graphics cards.
http://blogs.msdn.com/ptaylor
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Re: OV-10A Airplane

Postby Alejandro Rhodes » Tue May 13, 2008 5:43 pm

Well , if the complaints continue so far only 4 complaints, I might be think about it ,If there are too many complaints ,

Its a freeware Mr.Taylor  ,Its a hole entire remap everything again :o, :-/..
and Mr. Taylor So far I have 2 computers in one I have the demo as to check the proyect looks ,It has an old nvidia MMX440 128 ram and the plane looks fine ,no Sp1 and 2...

People at least should buy the cheapest Video card in the market

in the link I gave you these 2 guys has Onboard videos Not video cards  

.. in my activated FSX I have a a cheap agp Nvidia FX6200 ..and no complaints at all..

:) besides I already start another protect a 707

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Last edited by Alejandro Rhodes on Tue May 13, 2008 5:47 pm, edited 1 time in total.
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Re: OV-10A Airplane

Postby Inspector Poly » Tue May 13, 2008 5:50 pm

Alejandro - you can design to the lowest common denominator, but the sad fact is that some people will always have some problem, if only because of the differences between your hardware setup and theirs.  You can, as Phil suggests, provide a different set of textures, but there will always be complaints.

Keep up your good work.
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Re: OV-10A Airplane

Postby Alejandro Rhodes » Tue May 13, 2008 6:12 pm

Thanks you ...........I'll try to use for this one 1024 x1024 dds
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