by IndioBlack » Mon Sep 10, 2007 5:00 pm
Incidentally, since some ignorance has been shown in equating combat flight simulators with Playstation games, let me enlighten you.
Basically there are three types of Flight game.
1. Flight Simulation, which concentrates on the pure art and technique of flying.
2. Combat Flight Simulation which includes the art and technique of flying, but adds a combat environment.
3. Arcade Flight Games which use combat flying themes but make little attempt at authenticity, and often add unrealistic elements.
With Flight Simulation, the main thrust is as complete a recreation of realism as a home computer will allow. You all know and passionately believe in this.
With Combat Flight Simulation, the main thrust is as complete a recreation of realism as a home computer will allow. Unfortunately, some people get the wrong idea about Combat Flight Simulation because of games like the STRIKE FIGHTERS series which are regarded as Sim-Lite. That is, the realism is toned down so that people can enjoy shooting down lots of enemy planes. However, Combat Flight Sims can be as realistic as FALCON: ALLIED FORCE, where if you want to, you can go through the full 15 minute engine start procedure (every switch, every button, every pause to monitor results), and are required to master a whole range of radar modes in order to detect and eliminate enemy aircraft.
So Combat Flight Sims come in a range of flavours, with the lower end favouring combat over flight modelling, and the higher end giving equal regard to both.
Arcade Flight Games tend to disregard accurate flight modelling altogether, and concentrate on alllowing the player to shoot down lots of enemy planes, and blow things up. Where they diverge from the Combat Sim-Lite is that, often there is no cockpit view, and the aircraft is permanently seen from the outside. They also include fantasy elements like "power-ups", where if you fly through a floating marker, or blow up a certain target, you get an ammo reload. Often these games require only the use of a mouse or game-pad to fly - you point where you want to go, and that's where you go. Consequently they rarely support more than a simple joystick, whereas Combat Flight Sims tend to support the full paraphernalia of Joysticks, Throttles, Rudder Pedals, Multi-Function Displays etc that you Flight Simmers like to have.
The one advantage that a Flight Sim like FSX has over the very best of the Combat Flight Sims is the real World modelling. You can fly anywhere in the World.
Combat Sims are usually restricted, often for historical reasons. In CFS3 you're flying over WWII Europe, so allowing you to also fly over South America might be a bit crazy. However, fans have created a historically accurate Mediterranean add-on so you can fly and fight in North Africa, and even moved the time period forward to include the Korean War.
LOCK-ON, which is an extremely authentic Combat Flight Sim, is set in a fictitous war on the Crimean Peninsula. That's the map: just the Crimean Peninsula. FALCON: ALLIED FORCE has modern Korea and Yugoslavia. IL-2 has Russia, bits of China, and a WWII Pacific Campaign. I think most Combat Flight Simmers would like an authentic modern Combat Flight Sim where you can fly and fight anywhere in an accurately modelled simulation of the real World. But currently that doesn't exist. Maybe some company might like to try it.
I hope this has been useful to you.