Turbo Beaver Amphibian problems

FSX including FSX Steam version.

Turbo Beaver Amphibian problems

Postby gary42127 » Tue Apr 08, 2008 3:33 am

I downloaded a file (dehavilland.zip, FSX props, page 4) from Simviation and have a couple issues with it.

First, I can't get the plane to stop moving forward after landing on the water unless I stop the engine.

Second, the plane keeps hopping out of the water.

Any ideas as to what would need to be tweaked?
gary42127
Ground hog
Ground hog
 
Posts: 35
Joined: Sun Nov 18, 2007 2:11 pm
Location: Kentucky

Re: Turbo Beaver Amphibian problems

Postby an-225 » Tue Apr 08, 2008 4:21 am

I downloaded a file (dehavilland.zip, FSX props, page 4) from Simviation and have a couple issues with it.

First, I can't get the plane to stop moving forward after landing on the water unless I stop the engine.

Second, the plane keeps hopping out of the water.

Any ideas as to what would need to be tweaked?


Well, some of that may be pilot error. ;)

You hop out of the water on landing, right? If so, then slow down quite a bit before committing to your approach.

It is actually common practice from what I have read to shut down your engine when landing a float plane. If that doesn't work, then either engage reverse thrust, OR do it the "turbo" way, drop your propeller pitch to 0, and push the throttle to full. ;)
an-225
 

Re: Turbo Beaver Amphibian problems

Postby gary42127 » Tue Apr 08, 2008 3:50 pm

No, it isn't hopping out on landing.  The plane is hopping out of the water whether it's moving across the water or sitting still.

Never had a problem getting other float planes to stop simply by reducing the throttle to zero...but I'll try playing with the pitch.
gary42127
Ground hog
Ground hog
 
Posts: 35
Joined: Sun Nov 18, 2007 2:11 pm
Location: Kentucky

Re: Turbo Beaver Amphibian problems

Postby dave3cu » Tue Apr 08, 2008 4:40 pm

Bring it to idle and then 2 or 3 taps of reverse thrust (F2).

Don't know about the hopping. I believe I still have the default values in the [contact_points] section and it doesn't hop. You could try playing with the 'Static Compression' and 'Max/Static Compression Ratio' for the floats.

I've seen this happen if terrain scenery is drawing in slowly (particularly with add-on terrain enhancement), but it should eventually settle down. If your loading into an 'enhanced' scenery area, try a default SPB.

Dave
Last edited by dave3cu on Tue Apr 08, 2008 4:53 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.
dave3cu
Major
Major
 
Posts: 3141
Joined: Sun May 19, 2002 9:55 am
Location: 3CU, Northern Wisconsin, USA

Re: Turbo Beaver Amphibian problems

Postby gary42127 » Wed Apr 09, 2008 1:07 am

Thanks for the tips.
gary42127
Ground hog
Ground hog
 
Posts: 35
Joined: Sun Nov 18, 2007 2:11 pm
Location: Kentucky


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 660 guests