FSWC's back in progress!

FSX including FSX Steam version.

Re: FSWC's back in progress!

Postby pwheeler » Wed Jan 30, 2008 5:27 pm

Ok confirmed.

the shader cache rebuild only works when the sim is running if you run in full screen mode. If you run in windowed mode you need to exit the sim or change to fullscreen and then back.

Just thought I'd give a comprehensive list of the variables I have for DX9 SP2.

fresnmax               - low angle reflections
fresnmin                 - high angle reflections
frdot * frdot * frdot ...             - interpolation curve
frdot * multiple                 - reflection intensity
basecolor.rgb * multiple               - texture colour intensity
specularfactor.x * multiple                 - sun specular intensity
multiple * (specularfactor.y ...                 - moon specular intensity
multiple * (saturate(dot...                    - moon glow intensity


Are these the same as you guys?

I'm still working on this. I'd like to find a way of reducing the size (width) of the specular reflections. So far no luck but I'm still trying.

Paul
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Re: FSWC's back in progress!

Postby Ashton Lawson » Wed Jan 30, 2008 8:33 pm

Just so you know, Shader Cache Rebuild does occur in Windowed mode, but it appears to do so in certain time intervals.

The closes thing to getting the effect is probably minimizing the window, doing your thing, then opening it again.

This basically means, a rebuild is called whenever FSX has to restart its graphics engine to form whichever device, whether it be a fullscreen graphic device, or windowed graphic device.

Those variables are pretty much what I have, and that's good, that's 8 sliders, and that's exactly what I have.

Please, don't make me add another slider, it is hell :o doing that.
Last edited by Ashton Lawson on Thu Jan 31, 2008 4:22 am, edited 1 time in total.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Thu Jan 31, 2008 10:44 pm

w00t as most would say.

I've finished off the file reading.
Last edited by Ashton Lawson on Fri Feb 01, 2008 5:33 am, edited 1 time in total.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Fri Feb 01, 2008 7:20 am

Today, I have for you, two images:

Splash Screen:
Image

Yes, the text seen there is shown, but it changes depending on what's happening.

Main Screen:
Image

Don't worry, the credits text goes away the moment you move your mouse over a slider.  Like what I named Nick? ;D

When you move a slider, the image in the preview pane will change accordingly.  When a preset is selected, images of that preset will appear in the preview pane.  This doesn't occur with custom profiles though.

Another thing, I've hassled Paul for quite a while to get the right startImage, so appreciate it! >:( :D
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Re: FSWC's back in progress!

Postby SubZer0 » Fri Feb 01, 2008 6:21 pm

*Crowd shouts* "RELEASE! RELEASE!"  ;D ;D ;D
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Re: FSWC's back in progress!

Postby J. » Fri Feb 01, 2008 6:25 pm

looking good ashton :)

nice UI
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Re: FSWC's back in progress!

Postby pwheeler » Fri Feb 01, 2008 10:50 pm

Here's some more shots showing FSWC in action. An evening touring British Columbia. All the latest water shader enhancements are being used. All unedited. (Also using FEX, UTX, GEX)

Hope you like them...

Paul

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Re: FSWC's back in progress!

Postby Ashton Lawson » Fri Feb 01, 2008 11:42 pm

Nice shots man.

Thanks J, and SubZero, thanks, but if I release it now, it wouldn't work for anyone ;D.
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Re: FSWC's back in progress!

Postby J. » Sat Feb 02, 2008 4:29 am

wow some stunning shots paul! :O
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sat Feb 02, 2008 5:37 am

FSWC Default.pfl
Code: Select all
[profile]
useimage      =      true
image            =      fswc_default.jpg
slider1value      =      5
slider2value      =      40
slider3value      =      74
slider4value      =      87
slider5value      =      81
slider6value      =      60
slider7value      =      85
slider8value      =      21


English.lng
Code: Select all
[apply]
text            =      Apply
labeltext1      =      Applies all selected settings.
labeltext2      =      

[cancel]
text            =      Cancel
labeltext1      =      Cancels any changes, then exits the
labeltext2      =      program.

[help]
text            =      Help
labeltext1      =      Brings up the help documentation.
labeltext2      =

[profile]
text            =      <No Profile Selected>
labeltext1      =      Lets you select a profile from the list.
labeltext2      =      

[new]
text            =      New
labeltext1      =      Creates a new profile entry.
labeltext2      =      

[delete]
text            =      Delete
labeltext1      =      Deletes the currently selected profile.
labeltext2      =      

[rename]
text            =      Rename
labeltext1      =      Allows you to rename the selected profile.
labeltext2      =      

[import]
text            =      Import
labeltext1      =      Brings up the 'Import Profiles' dialog.
labeltext2      =      

[export]
text            =      Export
labeltext1      =      Brings up the 'Export Profiles' dialog.
labeltext2      =      

[restore]
text            =      Restore
labeltext1      =      Brings up the 'File Restoration' dialog.
labeltext2      =            

[slider1]
text            =      Low Angle Reflection Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider2]
text            =      High Angle Reflection Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider3]
text            =      Reflection Blend Curve Multiplier:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider4]
text            =      Reflection Blend Curve Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider5]
text            =      Texture-Base Colour Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider6]
text            =      Sun Specular Reflection Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider7]
text            =      Moon Specular Reflection Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[slider8]
text            =      Moon Glow Reflection Intensity:
modifiertext1      =      
modifiertext2      =      
modifiertext3      =      
modifiertext4      =      
modifiertext5      =      
modifiertext6      =      
modifiertext7      =      

[versioninfo]
version            =      Version:
cleansp1      =      Flight Simulator X - Clean Install/Service Pack 1
sp2acceleration      =      Flight Simulator X - Service Pack 2/Acceleration

[messages]
apply            =      Settings have been applied.
cancel            =      Are you sure you want to exit without saving any changes?
new            =      Please name your new profile:
delete            =      Are you sure you want to delete this profile?
rename            =      Please give your profile a new name:
import            =      Please find the directory where the new profile(s) is/are stored.
exportstep1      =      Please select the profile(s) you want to export:
exportstep2      =      Please select a directory where you'd like the profile(s) exported to:
restorequery      =      Are you sure you want to restore the original shader file?
restorenotice      =      If FS Water Configurator is run again, it will reinstall the custom shader file.
restorefinal      =      FS Water Configurator will now close.


Those are likely to be the final profile (*.pfl) and language (*.lng) files.
Last edited by Ashton Lawson on Sat Feb 02, 2008 10:38 am, edited 1 time in total.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sat Feb 02, 2008 10:56 am

Okay, I can't give you a screenie, so I'll give you the program.

Yes, I'll give you the program.
Last edited by Ashton Lawson on Sun Feb 03, 2008 5:26 am, edited 1 time in total.
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Re: FSWC's back in progress!

Postby DONTREADMYUSERNAME » Sat Feb 02, 2008 12:50 pm

Woohoo! Thanks a lot man! Downloading as I type!

Thank you!!!
Last edited by DONTREADMYUSERNAME on Sat Feb 02, 2008 12:51 pm, edited 1 time in total.
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Re: FSWC's back in progress!

Postby NickN » Sat Feb 02, 2008 12:59 pm

Ashton

You and Paul did the work on this.. although the description you placed on my name is very flattering, its a bit over the top. I consider Phil Taylor an FS Guru, not myself.
Last edited by NickN on Sat Feb 02, 2008 1:21 pm, edited 1 time in total.
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Re: FSWC's back in progress!

Postby J. » Sat Feb 02, 2008 7:52 pm

on first run you had to Alt-F4 ashton did say in his instructions.
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Re: FSWC's back in progress!

Postby Ashton Lawson » Sat Feb 02, 2008 8:36 pm

[quote]Ashton

You and Paul did the work on this.. although the description you placed on my name is very flattering, its a bit over the top. I consider Phil Taylor an FS Guru, not myself.
Last edited by Ashton Lawson on Sun Feb 03, 2008 5:31 am, edited 1 time in total.
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