FSWC's back in progress!

FSX including FSX Steam version.

Re: FSWC's on halt

Postby NickN » Mon Jan 21, 2008 10:32 pm

I see the ENV textures at work here with all this. the reason I do is because i know what they look like when you swich themes and which one comes up based on the amount of cloud cover. there is room to work with the ENV's but i just do not have time right now.

:)

Give those numbers I posted a whirl and see if that doesnt melt your butter a bit
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Re: FSWC's on halt

Postby NickN » Mon Jan 21, 2008 11:09 pm

Shimmer = almost none and its a slow and smooth shimmer so it runs naturally with the waves, meaning it gives certain views the right animation. I also changed my wave theme to Storm Rugged




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Re: FSWC's on halt

Postby NickN » Tue Jan 22, 2008 12:23 am

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Re: FSWC's on halt

Postby Ashton Lawson » Tue Jan 22, 2008 12:31 am

Whoa, dude, now the reflections are really subtle, and the cloud reflections look hazy which is good.

I don't really have time for testing right now, because this trackBar is a real pain in the @$$.
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Re: FSWC's on halt

Postby NickN » Tue Jan 22, 2008 12:48 am

It can be a subtle or as harsh as you like, just work the variable in the line marked in red I provided. A .50+ will give you hard reflections, 0.20-0.40 give less. It allows you to choose based on where you are and if you want the high reflections for photo ops, etc however the hardwer the reflection the more shimmer you will get from land based objects.

I was looking for the balance between the two.

I would set the min and max as I outlined.

Fly the exact edit first and then work it from there.


You can post the first one and the last one from each post above if you wish. I kind of like #4 in the first post too.

and you may wish to play with RGB x too

I left mine at 2 and will rework the texture to find the right color. I know the rest is in the ENV now.


If you are flying in weather (building storms or real world with haze) you can easily bump the number up a notch because the overcast.env file will haze the water a bit and blend the reflections in, also eliminating shimmer.
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Re: FSWC's on halt

Postby Ashton Lawson » Tue Jan 22, 2008 1:05 am

K Nick, I'll try stuff out.

In the mean time, I'd like to release the GUI only version of my program, so far, just to see if it works for everyone.
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Re: FSWC's on halt

Postby J. » Tue Jan 22, 2008 3:54 am

downloaded it, looks good
also recognised my FSX correctly (SP2/Acceleration)

good work
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Re: FSWC's on halt

Postby Ashton Lawson » Tue Jan 22, 2008 9:02 am

downloaded it, looks good
also recognised my FSX correctly (SP2/Acceleration)

good work


one question, one statement.

Question:  Does a black border appear around the edges, where it should be transparent?

Statement:  It doesn't detect which FSX you're running, yet.
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Re: FSWC's on halt

Postby NickN » Tue Jan 22, 2008 9:22 am

It works fine


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Re: FSWC's on halt

Postby J. » Tue Jan 22, 2008 9:23 am

no black border all appears as it should :)
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Re: FSWC's on halt

Postby NickN » Tue Jan 22, 2008 10:22 am

[quote]
EDIT2:
K, I'm really lost right now.
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Re: FSWC's on halt

Postby Ashton Lawson » Tue Jan 22, 2008 10:56 am

okay, thanks Nick.
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Re: FSWC's on halt

Postby NickN » Tue Jan 22, 2008 11:06 am

@Paul... could you please look into chaning the code for RGBx

What I think this lacks and will put the icing on the cake is if we can have a Rx Bx and Gx adjustment. By doing so it will allow us to fine tune the contrast and color tone which means theme color manipulation and purchase of a payware to correct it may not be needed
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Re: FSWC's on halt

Postby Ashton Lawson » Tue Jan 22, 2008 11:18 am

Nick, I've read about these float3 and float variables, and it seems they're quite simple.

I can't read from them, but I can write them, e.g.

float3 RGB = float3(128,128,255);

RGB = float3(255,128,255);

I think that's how you define it's elements.  The first line I wrote would be the definition (hence float3 preceding RGB).

when you want to define the variable, you can't just input regular numbers as usual, you need to define it by using the variable type, then placing brackets around the data you want to place.
i'm not testing tonight, i'll try tomorrow, but by then you might have got it work.

guess I'll work on a triple-trackBar for color, lol...
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Re: FSWC's on halt

Postby J. » Tue Jan 22, 2008 11:19 am

just took a quick revision break and tested nicks file as he posted above

reverted back to default FSX water, although it looked good with XGraphics water

and i did see a noticeable difference in shimmering :)

Image 1

image 2

#1 was taken just of the welsh coast and #2 is near PAKT in Alaska
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