VC

FSX including FSX Steam version.

VC

Postby Knighjet » Sun Feb 17, 2008 7:39 pm

How do u add the VC from the FSX default planes into an add on?
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Re: VC

Postby a1 » Sun Feb 17, 2008 7:43 pm

From what I know VC is built into the model itself. If the addon plane doesn't have a VC then you can't add one. ;)
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Re: VC

Postby Knighjet » Sun Feb 17, 2008 7:51 pm

Alright thanks for help   BTW do u of any good FREE panels for P-51?
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Re: VC

Postby a1 » Sun Feb 17, 2008 7:57 pm

I personally don't know about addons for FSX but check out Carter's P-51. ;)

Don't know the site though. :-/
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Re: VC

Postby Felix/FFDS » Sun Feb 17, 2008 10:22 pm

With models made strictly to the FS-X SDK (in other words, models that have been compiled with the FS-X tools from the SDK), you *can*  use a VC from one model to another.

Basically, a true FS-X model has a separate VC, and this is called out in the model.cfg file located in the model folder of the airplane.

For example, the default King Air model.cfg reads...
[models]
normal=Beech_Baron_58
interior=Beech_Baron_58_interior


Let's say I have a model named "mymodel" that I want to use the default Baron's vc...

then my model.cfg would read:[models]

normal=mymodel
interior=Beech_Baron_58_interior

I will also have to copy the Beech_Baron_58_interior.mdl file  AND the corresponding texture file(s) from the default Baron folder to mymodel's folder.

HOWEVER:  This means that my VC view will be that of the default Baron VC - complete with what you see out the window - the BAron's twin engines, etc.

So, if you want to use the piston engined Baron's VC with, say, an add-on Britten Norman Islander (both are piston twins, theIslander being a high wing fixed gear plane instead), you will "see"  the Baron's wings, etc., from the VC view, while seeing an Islander from the outside spot views.

THIS ONLY WORKS WITH TRUE FS-X MODELS.
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Re: VC

Postby Knighjet » Sun Feb 17, 2008 10:37 pm

Wait what does the normal and interior mean?
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