
Question? has anyone using Vista and chocolatesoftware
Are you running the FSHostClient to connect?
It is required to connect FSX to an FSHost server session.
Dave
Solid, not quite sure I understand your reply....are you running both FSHost Server and FSHostClient as required?
When you were running FS9, you connected to your FSHost Server using the FS9 in game Multiplayer (client).
Unlike FS9, the FSX in game Multiplayer cannot connect to an FSHost Server, even if the server is running on your computer.
You must also run the FSHostClient, which provides the 'client' so your FSX game can connect to the FSHost Server. This applies to anyone running FSX and connecting to an FSHost Server.
Dave
I guess the next issue would be ports. Are you able to connect FSX to an external FSHost server?
As I run XP, I'm unfamiliar with Vista's firewall or security. If you had your server and (FSX) client working before under XP then probably a matter of getting Vista to cooperate.
A few general thoughts:
Running 2 firewalls (your router's and Windows firewall) is problematic. In XP the solution was to disable the Windows firewall and configure your routers firewall. Don't know if thats possible in Vista.
Port forwarding for FSX/FSHost; 6073, 2302-2400, 23456 and an additional 2345x port as your running FSHost and FSX on the same machine. Ref.
If your running FSX/FSHost on a new machine, does your routers port forwarding point to the new machine's static IP?
Below are a few links that discuss the ports necessary for FSX and FSHost.
Microsoft-FSX Multiplayer Ports
FSHost Help-Ports
Simviation MP Server-sticky ports required to connect to SimV's FSHost server.
Portforward.com-general and specific help for setting up firewalls and routers.
Hope this is in some way helpful.
If not, maybe reposting your question in the Multiplayer forum would yield more/better response.
Dave
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