What's the difference between....

FSX including FSX Steam version.

What's the difference between....

Postby flyinjoe » Thu Dec 13, 2007 8:32 pm

Mesh Complexity and Mesh Resolution?

Thanks,

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Re: What's the difference between....

Postby Wii » Thu Dec 13, 2007 8:37 pm

I think resolution is the amount of detail on the mesh and complexity is how "smooth" the mesh will be.
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Re: What's the difference between....

Postby flyinjoe » Thu Dec 13, 2007 10:21 pm

So the higher the number, the smoother mesh will be or visa versa?
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Re: What's the difference between....

Postby NickN » Thu Dec 13, 2007 11:51 pm

Complexity is how defined the mesh is.. how deep gullies are, how well hills are defined, how much detail and CPU time goes into rendering the detail of the mesh.

Resolution is the scale of the installed mesh. The default mesh in FSX is 38m in 'resolution'. Setting that any higher on the slider nets you no change what-so-ever. 38 is the MAX for default FSX mesh.

Other mesh products such as FSGenesis USA are 10m so you set the slider to 10m

The meter 'rating' for the mesh means the mesh is accurate to approximately 38 meters (124.67 feet) for default or 10 meters (32.8 feet) for FSGenesis


FSX has the ability to render textures and mesh resolutions that would bring your computer to its knees. If you had the mesh and textures installed FSX was able to render in full detail it would take your sim close to 30-45min just to load a flight, probably more, and I doubt you would get more than a frame or 2 per second.

That type/detail of mesh and textures is coming in the next several years
Last edited by NickN on Thu Dec 13, 2007 11:58 pm, edited 1 time in total.
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Re: What's the difference between....

Postby NickN » Fri Dec 14, 2007 12:40 pm

as a folow up,,
Last edited by NickN on Fri Dec 14, 2007 12:41 pm, edited 1 time in total.
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Re: What's the difference between....

Postby Fly2e » Fri Dec 14, 2007 12:59 pm

Mesh is the first add on I add to my sim.
You need to start off with an accurate landscape.
High mountains, deep valleys and everything else in between.

Then I start to "add" everything on top of it  ;)
COMING SOON!
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