FSX with buildings and trees set to 6000

FSX including FSX Steam version.

FSX with buildings and trees set to 6000

Postby Flight Ace » Fri Nov 30, 2007 1:51 pm

New information running FSX with building and trees set to 6000 per cell.

FSX software, for the purposes of this discussion, is as it comes out of the box with the exception that the buildings and trees have been set to 6000 per cell.

Max is defined, as one person stated,
1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKI
Flight Ace
2nd Lieutenant
2nd Lieutenant
 
Posts: 205
Joined: Wed Feb 07, 2007 9:59 pm
Location: Virginia

Re: FSX with buildings and trees set to 6000

Postby Daube » Fri Nov 30, 2007 2:23 pm

Screenshots !!!!!!  :D :D :D
And thanks for your information ;)
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: FSX with buildings and trees set to 6000

Postby Celtman » Fri Nov 30, 2007 5:04 pm

Screenshots !!!!!!  :D :D :D


+1 ;)

Nice to hear that it can be done, must try it some time, I have very similar specs :)
User avatar
Celtman
Captain
Captain
 
Posts: 594
Joined: Sat Mar 11, 2006 6:22 am
Location: Warrington

Re: FSX with buildings and trees set to 6000

Postby coolpick » Fri Nov 30, 2007 8:22 pm

I third the screenshots
User avatar
coolpick
2nd Lieutenant
2nd Lieutenant
 
Posts: 204
Joined: Mon Jan 27, 2003 6:09 pm
Location: Pittsburg, KS

Re: FSX with buildings and trees set to 6000

Postby Flight Ace » Fri Nov 30, 2007 11:08 pm

[quote]Screenshots !!!!!!
1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKI
Flight Ace
2nd Lieutenant
2nd Lieutenant
 
Posts: 205
Joined: Wed Feb 07, 2007 9:59 pm
Location: Virginia

Re: FSX with buildings and trees set to 6000

Postby Flight Ace » Fri Nov 30, 2007 11:46 pm

[quote][quote]Screenshots !!!!!!
1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKI
Flight Ace
2nd Lieutenant
2nd Lieutenant
 
Posts: 205
Joined: Wed Feb 07, 2007 9:59 pm
Location: Virginia

Re: FSX with buildings and trees set to 6000

Postby coolpick » Fri Nov 30, 2007 11:49 pm

looks good
User avatar
coolpick
2nd Lieutenant
2nd Lieutenant
 
Posts: 204
Joined: Mon Jan 27, 2003 6:09 pm
Location: Pittsburg, KS

Re: FSX with buildings and trees set to 6000

Postby Daube » Sat Dec 01, 2007 5:08 am

Wow ! Now THIS is dense  :o Thanks for your efforts :)

I've never tried to push the autogen so far, my CPU would never be able to handle it... but nevertheless, the cities really look cool with those settings.

What about posting some shots for the coutry side ? Eventually with some little town lost in the forest ?

By the way, some of your shots could not be displayed!
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: FSX with buildings and trees set to 6000

Postby NickN » Sat Dec 01, 2007 11:02 am

SP2 introduces a new method of autgen batching which means more can be called with less problems. The idea was to batch the calls so the terrain engine had more time to do its work

Keep in mind, FSX will still limit to what the machine is able to do so even with 6000/6000 in the line, and, it flying, that does not mean you are getting 6000/6000 per cell. It means you are telling the sim to deliver as much as it can out of 6000/6000



Good add-ons such as UTX, GEX and the right landclass remove the need to use such tweak methods. These images are without any additional autogen lines in the config

They are not the clearest or best shots but just a few I had laying around



Image





Image




Image
Last edited by NickN on Sat Dec 01, 2007 11:45 am, edited 1 time in total.
User avatar
NickN
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6317
Joined: Mon Sep 05, 2005 12:57 pm

Re: FSX with buildings and trees set to 6000

Postby Flight Ace » Sun Dec 02, 2007 4:56 pm

[quote]Wow ! Now THIS is dense
1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKI
Flight Ace
2nd Lieutenant
2nd Lieutenant
 
Posts: 205
Joined: Wed Feb 07, 2007 9:59 pm
Location: Virginia

Re: FSX with buildings and trees set to 6000

Postby Wingo » Sun Dec 02, 2007 5:01 pm

I don't meant o be a nit-pick, but I noticed all of your screenshots are in window mode. Is this how you normally fly? If so what frame rate do you get in full screen mode?
Image
User avatar
Wingo
Major
Major
 
Posts: 1174
Joined: Thu Jun 23, 2005 2:12 am
Location: YSBK. Back where I belong.

Re: FSX with buildings and trees set to 6000

Postby a1 » Sun Dec 02, 2007 5:03 pm

Dang that's a lot of trees/buildings. :o
Image
790i : QX9650 : 4Gb DDR3 : GeForce 8800 GTX : 1 WD Raptor : 1 WD VelociRaptor 150
User avatar
a1
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 7608
Joined: Thu Jan 04, 2007 9:16 pm

Re: FSX with buildings and trees set to 6000

Postby Flight Ace » Sun Dec 02, 2007 5:47 pm

SP2 introduces a new method of autgen batching which means more can be called with less problems. The idea was to batch the calls so the terrain engine had more time to do its work

Keep in mind, FSX will still limit to what the machine is able to do so even with 6000/6000 in the line, and, it flying, that does not mean you are getting 6000/6000 per cell. It means you are telling the sim to deliver as much as it can out of 6000/6000



Good add-ons such as UTX, GEX and the right landclass remove the need to use such tweak methods. These images are without any additional autogen lines in the config

They are not the clearest or best shots but just a few I had laying around



Image





Image




Image

Nick,

Who knows how many trees or buildings are supposed to be in Rio, London, Chicago, or any other place? There must be areas where the full compliment of trees or buildings would be filled without any FSX tweak. And, yes, you could not be more right. Set at 6000/6000 ,using trees as an example, the software will either fill or attempt to fill the compliment of trees for a given area. Now that we are on the subject, this same strategy probably holds true for the total FSX package. The statement is often made that there is no hardware today that can run FSX in an enjoyable manner with maxed out settings. If this were an opinion of someone I would accept it. But a flat out statement no.
1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKI
Flight Ace
2nd Lieutenant
2nd Lieutenant
 
Posts: 205
Joined: Wed Feb 07, 2007 9:59 pm
Location: Virginia

Re: FSX with buildings and trees set to 6000

Postby Flight Ace » Sun Dec 02, 2007 6:21 pm

I don't meant o be a nit-pick, but I noticed all of your screenshots are in window mode. Is this how you normally fly? If so what frame rate do you get in full screen mode?


I always fly in full screen mode and my frame rate will vary between 20 and 35 in Rio. In places like Chicago, Boston, England, Las Vegas, my frame rate will vary between 15 and 25. My settings are fully maxed out with the exception of water which is set at High 1.x and I have turned off Bloom. I also have buildings and trees set to 6000. I currently am in the process of running additional tests with these settings in other locations.

Regards,

Flight Ace
1.   Chaser MK-1 Full Tower ATX Computer Case
2.   Core i7 3770K 1155 Processor OC to 4.7 GHz
3.   ASUS Maximus V Gene Motherboard
4.   EVGA GTX580 1536MB Video Card
5.   16 GB C8 G.SKI
Flight Ace
2nd Lieutenant
2nd Lieutenant
 
Posts: 205
Joined: Wed Feb 07, 2007 9:59 pm
Location: Virginia

Re: FSX with buildings and trees set to 6000

Postby NickN » Mon Dec 03, 2007 12:52 pm

Its a matter of what you have installed and the hardware ability

The landclass, season.bgl, scenery, etc all play a part in what you see or do not see


This is with UTX and Cloud9 landclass enabled



Image



This is without UTX and cloud9


Image


Which is inaccurate for the location because the default LC does not place the clearings and roads where they belong and OVER draws trees. The default landclass also does not render the alpine tree line correctly in the mountains making many of them them too rocky at lower elevation when viewed up close






This is without UTX or Cloud9



Image





This is with UTX and cloud9



Image


Which is pretty dang close for the money. The default is too concrete and does not display the veg in the area correctly. Urban/city areasl ike trees, are OVER drawn in default. The better product redefine the layout so it has a better representation of the area from the air.




There will be things you like and dislike about any add on because they will never be 100% accurate, and, some can make autogen dissapear where the default packs it on. I prefer a more defined world. The default landclass and other areas which generate autogen buildings and trees is very poor and inaccurate im most of the world, especially shorelines however the source data used was not that high quality so it is natural the result will be iffy.

Even the payware add-ons are not 100% accurate or anywhere near close. To get that type of accuracy requires data that would cost the scenery builder several hundred thousand dollars per sector of world, each sector being about the size of 2 US states, and, the data available for many areas of the world is not that detailed and overpriced for its use. Systems today can not render that detail and remain flyable anyway. Over time that will change and I am sure FS11 will become a much more defined world. FSX can do it now but the hardware can't and the cost to produce the detail is outrageous.


UTX doesd not change any moving boat traffic although if it defines a port where one is not by FSX default it may put a static set of boats in dock.



Also, the ground textures in the images above are GEX, the trees are Trees V2.1. I do not have any images of the default textures to compare right now
Last edited by NickN on Mon Dec 03, 2007 12:58 pm, edited 1 time in total.
User avatar
NickN
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6317
Joined: Mon Sep 05, 2005 12:57 pm


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 746 guests