by Wingo » Sun Dec 02, 2007 9:00 am
Blurries are a part of life. I like to define them into to two types. One is the type you get after changing views and looking down, at first there are blurries then they quickly sharpen as the textures load. These can be fixed by meddling with the Terrain Texture Resolution. The higher the value (e.g. 76m) the quicker it will sharpen, but the more blurrie it will look close up as there isn't much detail. The lower the value (e.g. 30cm) the slower, as there is more detail to load. With stock FSX you should set it to 1-2m, as there is no stock textures more detailed than this. Basically this type is caused due to the textures taking time to load. Meddle with the Texture Bandwidth Multiplier and your frame lock. I would not suggest setting the TBM higher than 2-2.5x your frame lock. Read this blog on FSInsider for why
[quote]TEXTURE_BANDWITH_MULT
The mysterious sounding TEXTURE_BANDWITH_MULT is our first target. This is a setting in the [DISPLAY] section of the file, formatted like this:
[DISPLAY]
TEXTURE_BANDWIDTH_MULT=n
Where n can range from 10 to some reasonable value that is related to your frame rate limit.
From Rafael Cintron, part of the FS Graphics and Terrain team, comes this description:
"The TEXTURE_BANDWIDTH_MULT option in the Display section is the target frame rate use for calculating texture bandwidth. The higher you set this value the more textures we will allocate and copy per frame to the graphics card. The lower you set this value, the less we will allocate and copy up to a minimum limit. As an example, the default rate in the