by krigl » Fri Nov 16, 2007 9:12 am
In response to your last post on the topic, Nick:
You say that Microsoft has to cooperate with the hardware companies - but all top creators of the newest software surely do that, not just Microsoft. Yet nearly everyone else to my knowledge puts out products that people can use to the full more or less immediately, not after 2 years. Even Crysis should, apparently, run 'okay' on my year-old set up. It won't look like Wolfenstein 3D for example.
People complain every time MS bring out a sim that's too far 'ahead of its time' (though as I argued before, much that's new in FSX could and was available partially with add-ons in FS9 - cars etc, better VCs, models, sound etc). FSX is just too heavy, too packed with detailed stuff to be crunched. By the time the product is running satisfactorily for most people and freeware/payware developers are really pumping out stuff that use all the features because, finally, people are able to run it and so buy it the new sim is out, again, light years ahead. It appears that the customers needs, but also developers needs are secondary. However, with FS9 being more than adequate for most people's needs, just like XP...people are not so willing to plunge their cash into the newest sim any more. Which is a big shame - if it were more accessible to the average guy, more people would buy it, more people would benefit, MS would have more money.
The argument that MS needs to give us something so far advanced which a lot of people won't buy due to its inaccessibility just doesn't seem to be valid. Putting out a 'watered down' version of the state of the art, which people can get the most out of now doesn't prevent MS from cooperating with the hardware companies and the military and pushing the boundaries forward - it will bring them more immediate sales from FS and more satisfied customers with which to fund that development.
You can talk about the economic realities, necessities in the industry etc as much as you want - the great big mutual interplay of business interests to keep on making us upgrade and give them profits, keep the giants alive - which in the end benefits us as we get still better and better sims/games - but for the consumer the fundamental fact remains: I and many others wanted to buy FSX when it came out, but couldn't because it was much too demanding. So I didn't. This is apparently my fault, not theirs, but the fact remains that they didn't get my money. Yes, Aces were left in the lurch by outside factors...the hardware not keeping up. Well, they could have delayed and optimised for the current market.
Now I have FSX and they have my money, but I can't afford to upgrade further, and the stuff I need to upgrade to max quality still doesn't exist and won't be affordable for at least a year - so I'm still using FS9 most of the time. And when I get what I need, finally, FSX1 will be out. For the average guy, the system is clearly not advantageous. And by not maximising immediate returns, I cannot see how it benefits MS either. They can develop 10 years ahead if they want, but that's their business - they don't have to release the fruits of their labours now. And maximising sales will help them do that development.
Basically, Nick as I said....you are never going to understand this version of 'reality' i.e. for ordinary people, as you have some kind of background in the industry, and can afford the new technology when it comes out, and enjoy working with it. You don't want to be held back by the majority who can't just run out and buy a quad core when it's released... The majority can just 'suck it up' and accept the 'reality' that things will never and can't be different - their wishes not only will be ignored, but absolutely SHOULD be ignored by MS. We are supposed to find this normal, in fact, desirable. It's good for us. We should want to buy stuff that we can't use fully till later. It's fun! And those with money for instant upgrades can enjoy it the soonest, and the most, naturally!
Last edited by
krigl on Fri Nov 16, 2007 10:10 am, edited 1 time in total.
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