What uses more frame rates?

FSX including FSX Steam version.

What uses more frame rates?

Postby firemonte007 » Mon Oct 08, 2007 5:29 pm

I have been wondering which uses more frame rates, Mesh scenery or photo real scenery? And what really looks better?
Image
User avatar
firemonte007
Major
Major
 
Posts: 2288
Joined: Mon Aug 20, 2007 8:24 pm
Location: northern IL, USA

Re: What uses more frame rates?

Postby Daube » Mon Oct 08, 2007 6:11 pm

A photo scenery has a mesh too !
The mesh is used for the elevation of the terrain, it's the shape of it: valley, moutains etc...
Then comes the choice for the textures:
- a simple Landclass, that will use the FS default ground textures and autogen
- a photo scenery, that will replace the FS default ground textures and autogen.

Which one is the most heavy on the perf ? Depends on the quality of the photoscenery:
- if the photo detail is not very precise, and there is no autogen, then it will be very FPS friendly.
- if the photo detail is very precise, and with a nice autogen on it, I would say it would consume more CPU power and RAM to be stored than the default FS textures.

This is just my guess. Please any expert correct me if I'm wrong. :)
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: What uses more frame rates?

Postby Ashar » Mon Oct 08, 2007 6:22 pm

Usually Photoscenery is devoid of any Autogen...Hence, it sort of helps on the FPS...But it looks terrible once on the ground...Mesh just makes terrain look much better in terms of elevation and all...It shouldn't have an effect on FPS... ;)
Blabbing Away at SimV Since June 8, 2004
Ashar
Major
Major
 
Posts: 4041
Joined: Wed Mar 14, 2007 4:13 am
Location: Ottawa, Ontario


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 642 guests