here
http://blogs.msdn.com/ptaylor/archive/2 ... eport.aspx
I hope you find it useful.
Phil, first, thanks, second, please post here more, the annoying fsX bashers have left. We have tweaked fsX to the max and I would just like to ask a question.
A person called Nick Needhams son has found what appears to be a tie between Swap_wait_timeout and Texture_bandwidth_mult.
and just so nobody thinks this old man is telling tall tales here is a shot of 'unlimited' frame lock with the tweaks we have been discussing
Thats on a A64 4800+ 2 gigs of memory and a 7800GS+ 512mb, all overclocked to the hilt
Now if I can just get the ground textures to stay sharp everywhere I fly and without having to live with stutters, I'll be happy!
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