By setting that switch, it tells the sim to back off your memory and system and let you decide, saving all that memory for the real flight.
Having that preload was one of the things that really ticked me off about the design of the software. Its like Nvidia telling you what settings you will use without you knowing that if you change them manually, it wont really change.
By setting that switch, it tells the sim to back off your memory and system and let you decide, saving all that memory for the real flight.
Having that preload was one of the things that really ticked me off about the design of the software. Its like Nvidia telling you what settings you will use without you knowing that if you change them manually, it wont really change.
Excellent :-)
I know FSX is a memory cruncher, but that start-up will make your blood pressure rise :-(
Off to make the change :-)
Thanks again.
If you have flown FSX without that in the file and then edit it in, make sure to reboot the computer after adding that line or you are not getting the initial load memory back. Rebooting the computer will clear the memory of the original FSX file loads that wre forced on the system without the switch in the file.
Try adding DirtyRegionUpdateLimit=0 to your [GRAPHICS] section of your fsx.cfg. Phil said that it 'forces full texture updates', so textures don't incrementally sharpen. They are sharp or not sharp.... seems to have good results on me.
You can also try MergeDirtyRegionUpdates=0, I am trying that now.
Seemed to of worked nicely as has the TBM / SWT chart. Autogen ratio of 4.5/3 is better than 1/2 in my opinion. Now running at 1125/750 Very Dense.
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