On some missions the textures load at low res...

FSX including FSX Steam version.

Re: On some missions the textures load at low res.

Postby Daube » Fri Jul 27, 2007 3:33 am

I have to say that so far the bufferpools setting has made a huge difference to the game for me. It no longer stutters as I'm flying around and I can enjoy the lovely textures as I sit back and relax flying over the countryside.

Could someone please explain what the difference os between "mesh resolution" and "mesh complexity" as they kind of sound like the same thing to me.

Really enjoying this game more and more as I tweak it to my own likings. Friends think I'm crazy to play a game where you can just sit for ages with basically nothing to do. But it's a great form of escapism really, and it's amazing to see the work that's gone into the game creating a whole world.


Err, actually, I have to admit that I would be interested to know as well  :D
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: On some missions the textures load at low res.

Postby retrovertigo » Sat Jul 28, 2007 4:55 pm

Can I just clarify something? If I set the cfg file for autogen, for example, t0 max trees 800 and max buildings 800 - does that mean with autogen at max, that's the maximum it will display? And if I set autogen to sparse, it will show less than the 800?

Just a little confused on that to be honest.

Thanks
User avatar
retrovertigo
Ground hog
Ground hog
 
Posts: 31
Joined: Mon Jul 23, 2007 7:11 pm

Re: On some missions the textures load at low res.

Postby Nick N » Sat Jul 28, 2007 8:33 pm

Autogen limit lines in the config file mean if SLIDER IS MAX, MAX NUMBERS WILL BE USED

Anything less is a fraction of the maximum values set by the lines

With no lines in the config and max slider, the values are 4500 trees and 3000 buildings as I recall. Those lines can be set as high as 6000/6000


Scenery Mesh Resolution = The size/scale of rendered terrain mesh as compared to the real world. NOTE: You should not exceed the size of the INSTALLED MESH. The default is 38m and will actually render best at 19m. If you purchase HIGHER RES MESH, you can lower the number to the size of the purchased mesh. Lower value = more defined.

19m = The mesh rendered will be accurate to about 19 meters in real life.

If you purchase FSGenesis 10m mesh and install it, you set the MESH RESOLUTION to 10m. Any higher resolution set (lower value) is a waste. 10m = about 32.8ft in real life. From altitude, 30ft accuracy is a very nice resolution.

FUTURE: Expect to see 1m and less by the end of next year. You will need a real computer to render that with parts that are not on the market as of yet.

Scenery Mesh Complexity = This fine tunes the above for mountains, valleys, riverbeds, crevice, etc. It sets how accurate your peaks and hills are as compared to the Mesh resolution.

NOTE: The fine elevation and geographic detail is rendered by calcualtions between the LOD Radius and mesh complexity slider values.
Part of the dynamics of the new FSX rendering engine is to decide where the mesh needs to be accurate for complexity and pull back where the user will not see significant reductions, giving the system more resources where they may be needed. In FS9 this was not anywhere near as dynamic and the engine was forced to render the complexity as far as the mesh was displayed visually. This is one of the reasons why even with lesser hardware that slider can remain fairly high without a major impact. The critical render area as decided by the SCENERY LOD RADIUS slider above it will shape the environment around the aircraft based on that value. Distance sceney such as mountains is also rendered using the same internal feature but is not reduced in detail as much as the scenery say 15 miles out.

None of the above affects TEXTURE RESOLUTION which will display independent of the mesh resolution or complexity. In FSX the max resolution ground textures installed by default are actually 2m but 1m sharpens them considerably and if you have a fast enough system you can get a bit better visual on roads and other areas by placing the slider at 100% but it does come with a cost.


SCENERY complexity = The higher the more items, airport buildings, advanced animation objects, city buildings are added to the scene along with other elements.


I hope that answers your question.
Last edited by Nick N on Sat Jul 28, 2007 8:48 pm, edited 1 time in total.
Nick N
Ground hog
Ground hog
 
Posts: 0
Joined: Thu Sep 20, 2007 2:12 pm

Re: On some missions the textures load at low res.

Postby retrovertigo » Sun Jul 29, 2007 6:27 am

Excellent post. As usual, I have had replies here that more than answer any questions/problems I have.

Thanks for replying in a clear concise way that means I know exactly what the options do. Very helpful :)
User avatar
retrovertigo
Ground hog
Ground hog
 
Posts: 31
Joined: Mon Jul 23, 2007 7:11 pm

Re: On some missions the textures load at low res.

Postby Daube » Tue Jul 31, 2007 4:59 am

Thanks for the explanations Nick N :)
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6609
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Previous

Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 744 guests