by GunnerMan » Mon May 28, 2007 1:55 pm
+the new VC, FS9 felt very unreal these look and feel more "out of the way"
+New autogen and textures
+improved Wx system
+MP improvements such as the Copilot feature.
and many more
Now im running AMD64 3700 San Diego at 2.76 Ghz, 1 GB ram 251 Mhz, BFG7800GTX I run my fsx with 4xs AA, 16x AF, 1280x1024x32 res, Global Texture res=High(sometimes set to very High depending), Lightbloom and advanced anims checked, LoD Rad= Large, Mesh Complexity=100, Mesh res= 1M, texture res= 1M, Water Low 2.x, land detail textures checked, Scenery Complexity=Normal, AutoGen Density=Normal, Special effects= medium, Cloud Draw = 80 NM, Detailed Clouds coverage= medium, 48% Airline traffic, 28% Gen Aviation, Airport Vehicle= Min, Land And Sea is 4% 3% 15%. My FPS is locked at 20 and for the most part its a smooth ride, sometimes a get the odd stutter but its only maybe once or twice when coming through a big city. I don't see any real stutters till my FPS get below 12 or so. I did do the Boeing Field flight just to see why everyone is having such a hard time and I was fine, I had RealWx and my fps never went below 13.5 at takeoff and flying out over the cranes I had 15.5 FPS. It was all smooth aside from a slight bit of those microstutters sp1 has added. This is with no tweaks to the cfg and addons are FSG Mesh and FSG Landclass.
So the only real big negative I have found thus far is my system is not capable of loading textures farther out and faster, I don't like the blurries. I just ordered 2 Gigs of some new ram to try and help this out a bit. With this rig no oc I was maxing out FS9 and I will tell you right now my FSX looks better than fs9 maxed so give the game a break its nice to know that this sim can look even better once we catch the HW up to it...
