Using in-game AF (anisotropic filtering) is always better than forcing AF in Driver Control Panel. It's always faster and gives virtually the same image quality, because game developers know exactly which surfaces need anisotropic filtering and which don't. It allows the GPU to save the precious resources and achieve better gameplay. Use in-game AF in Microsoft's Flight Simulator X to achieve better image quality.
Any thoughts on this?
Btw, their recommended settings are garbage. I get nowhere near the performance I get now after this thread compared to their 'suggested settings'. LoL...Maxed out water and sparse scenery/autogen.