FSX & SLI

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Re: FSX & SLI

Postby Nick N » Tue Apr 10, 2007 12:16 pm

I assume your frame lock is 20?


Yep.

Might try dropping it to 19 or 18.



Yep, sounds line you got the idea.   ;)

I would work the frame counter and the FFTF together and see if anything makes a difference. Is this blur confined to jet use or are you getting it with props too?
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Re: FSX & SLI

Postby DizZa » Tue Apr 10, 2007 12:28 pm

Thanks allot Nick!

I will test when a few mods finish downloading.
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Re: FSX & SLI

Postby Black ZR-1 » Tue Apr 10, 2007 1:49 pm

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Re: FSX & SLI

Postby Nick N » Tue Apr 10, 2007 1:52 pm

Thanks allot Nick!

I will test when a few mods finish downloading.



See how it does and do not be impatient with testing.

I do not fly shadows even with a better card because of the hit that develops, which is one of the lessons they did not learn to fix from FS9.

If it does better or fixes it, I will run a set of calculations for autogen and other areas to see if we cant improve it further but as I mentioned, the formulas I developed were not for the older video cards or CPU/memory bus. You are probably lucky you have a P4 running that speed which helps quite a bit with the sim being so CPU bound.
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Re: FSX & SLI

Postby DizZa » Tue Apr 10, 2007 2:20 pm

Turning off ground shadows helped allot and I am now running with texture resolution at 1m, but cranking up the other settings caused it to run a little worse so I am keeping them off. It still ran a little laggy so I lowered autogen to 1050\525. Sky scraper textures were also popping in, so I raised TBM to 140.

I will test these tomorow as it is 5:20AM and I need sleep.


Eeeek!!
Last edited by DizZa on Tue Apr 10, 2007 2:21 pm, edited 1 time in total.
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Re: FSX & SLI

Postby ATI_7500 » Tue Apr 10, 2007 2:59 pm

I would work the frame counter and the FFTF together and see if anything makes a difference. Is this blur confined to jet use or are you getting it with props too?


I have no idea, since I'm setting FSX up for jet use.

I guess if they're there, they're there.



P.S: Disabling the Trilinear and Aniso optimizations in the drivers helped a bit.
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Re: FSX & SLI

Postby Nick N » Tue Apr 10, 2007 3:38 pm

I would work the frame counter and the FFTF together and see if anything makes a difference. Is this blur confined to jet use or are you getting it with props too?


I have no idea, since I'm setting FSX up for jet use.

I guess if they're there, they're there.



P.S: Disabling the Trilinear and Aniso optimizations in the drivers helped a bit.


I assume this is blurring directly under/around the aircraft, because by design FSX may blur the distance a bit worse than FS9. When you are high, 10000 and above, the defined scenery rings are not that far out from the aircraft. The scenery radius at max is no where near as extended as it was in FS9.

Have you tried cranking water down to the lowest at your current settings to see if the blur sharpens up? If it does then you may be dealing with a shader issue bogging down the bus. If not, then I would set it back to 2x, drop autogen to a 1:2 ratio by a few hundred with frame lock of 18 and a TBM of 340, then play with the FFTF and see if it may get better. Try the default of .33 first which I do not think will work and raise it up to the point you really start to notice the visual smoothness drop as a test. If it
Last edited by Nick N on Tue Apr 10, 2007 3:39 pm, edited 1 time in total.
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Re: FSX & SLI

Postby ATI_7500 » Tue Apr 10, 2007 4:31 pm

The blurs were happening just ahead of the aircraft (@ 250 KIAS). As stated in Nhancer's description of the function, the "Trilinear Optimization" can cause some "bow wash" in direction of the movement. So I disabled it.


But for now, lean back guys and grab your armrests...


Updates:

- Updated chipset drivers (from Intel for the 775X chipset)
- New GFX drivers (101.02 (leaked))


Graphics settings:
- VSync -> On
- Aniso & Trilinear Optimzation -> Off


FSX.cfg (all settings temporaily):

- TEXTURE_BANDWIDTH_MULT=326
- UPPER_FRAMERATE_LIMIT=20
- WideViewAspect=True (<- Not sure if this had anything to do)
- FIBER_FRAME_TIME_FRACTION=0.44
- AUTOGEN_DENSITY=4
- TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=3200    
- TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1600
- SmallPartRejectRadius=3.0 (<- Cheating?)

= less blurries(!), overall sharper visuals(!!), smoother(!!!)


I don't know what it was (chipset drivers, I guess) but....woah, I'm nearly there!


Tomorrow, I'm gonna hunt down the last remaining blurries and see if I can crank the autogen up some more.


Have a drink for me!  ;D [smiley=beer.gif]
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Re: FSX & SLI

Postby Nick N » Tue Apr 10, 2007 5:58 pm

[quote]The blurs were happening just ahead of the aircraft (@ 250 KIAS). As stated in Nhancer's description of the function, the "Trilinear Optimization" can cause some "bow wash" in direction of the movement. So I disabled it.


But for now, lean back guys and grab your armrests...


Updates:

- Updated chipset drivers (from Intel for the 775X chipset)
- New GFX drivers (101.02 (leaked))


Graphics settings:
- VSync -> On
- Aniso & Trilinear Optimzation -> Off


FSX.cfg (all settings temporaily):

- TEXTURE_BANDWIDTH_MULT=326
- UPPER_FRAMERATE_LIMIT=20
- WideViewAspect=True (<- Not sure if this had anything to do)
- FIBER_FRAME_TIME_FRACTION=0.44
- AUTOGEN_DENSITY=4
- TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=3200
Last edited by Nick N on Tue Apr 10, 2007 5:59 pm, edited 1 time in total.
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Re: FSX & SLI

Postby Nick N » Tue Apr 10, 2007 7:05 pm

[quote]Nick: it happens almost every time with a glass cockpit aircraft.
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Re: FSX & SLI

Postby macca22au » Tue Apr 10, 2007 11:40 pm

Thanks Nick:  I know that Matrox does make a vid card, but what I have is nothing more than an external splitter box that gets its input from a standard cable from the primary outlet of the card - and then has three standard VGA cables running from the splitter box.  From your comment I will reinstall the textures which I have backed up to see if that is the solution.

I will try O&O.  Do you have a direct link as Google puts me through an endless number of secondary sources.  I presume I can get a trial version.  I have two disks in RAID0 and a third onto which I can put most of the other stuff I have on the main drive.
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Re: FSX & SLI

Postby Nick N » Wed Apr 11, 2007 12:09 am

[quote]Thanks Nick:
Last edited by Nick N on Wed Apr 11, 2007 12:11 am, edited 1 time in total.
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Re: FSX & SLI

Postby justpassingthrough » Wed Apr 11, 2007 2:00 pm

It looks like SP1 will be my saving grace so I don't feel compelled to buy anything for a bit longer.

I can't wait to go shopping this summer with the wife's blessing!

I have tested that last set of numbers and after further review of many different flights it runs like a dream at 3x with the numbers you game me.

I have finally seen the light and will not be pushing the autogen slider up to 4x.

Until SP1 is installed
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Re: FSX & SLI

Postby ATI_7500 » Wed Apr 11, 2007 3:02 pm

I spent the last few hours fiddling about with all kinds of settings...and I couldn't come up with any more conveniant ones.


Funnily enough, Wideviewaspect=True reduces my blurries, but costs a few FPS indeed. Yet, FSX is still running smooth.


Note: SPRR is set to default again.
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Re: FSX & SLI

Postby Nick N » Wed Apr 11, 2007 3:27 pm

I spent the last few hours fiddling about with all kinds of settings...and I couldn't come up with any more conveniant ones.


Funnily enough, Wideviewaspect=True reduces my blurries, but costs a few FPS indeed. Yet, FSX is still running smooth.


Note: SPRR is set to default again.



OK so you are smooth and have good scenery, but it's just a blur issue at this point with jets. Well, PTalylor did say that the faster speeds will display this problem. Perhaps it is just a matter of waiting for SP1 now.

On one thought, what zoom levels are you using. I do know this, when testing I keep all the zooms at default because if you zoom back like you do in FS9 the hit to the system is substantially higher in FSX. I keep all exterior views to 100 and the interior zoom at no less than 60% because of that.

So you are using a wide sceen setting for a non wide screen monitor?
Last edited by Nick N on Wed Apr 11, 2007 3:37 pm, edited 1 time in total.
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