Weird Buildings

FSX including FSX Steam version.

Weird Buildings

Postby alrot » Wed Apr 18, 2007 1:11 pm

I been using the Extraordinary TWEAK AutogenDescriptions.zip ,since that I been running FSX with beutiful details and lower (MUCH lower Frames Per sec) But I have a question How can I change this types of Buildings ,uncommon quare buildings wich fills my scenery(In all the cities of my country ) Instead to place the regular and ordinary buildings ,I took two shots to show you what I mean

This is In FSX
Last edited by alrot on Wed Apr 18, 2007 1:13 pm, edited 1 time in total.
Image

Venezuela
User avatar
alrot
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 8961
Joined: Wed Oct 08, 2003 10:47 am

Re: Weird Buildings

Postby Nick N » Wed Apr 18, 2007 1:20 pm

[quote]I been using the Extraordinary TWEAK AutogenDescriptions.zip ,since that I been running FSX with beutiful details and lower (MUCH lower Frames Per sec) But I have a question How can I change this types of Buildings ,uncommon quare buildings wich fills my scenery(In all the cities of my country ) Instead to place the regular and ordinary buildings ,I took two shots to show you what I mean

This is In FSX
Last edited by Nick N on Wed Apr 18, 2007 1:28 pm, edited 1 time in total.
Nick N
Ground hog
Ground hog
 
Posts: 0
Joined: Thu Sep 20, 2007 2:12 pm

Re: Weird Buildings

Postby alrot » Wed Apr 18, 2007 1:40 pm

You right Nick, I took Landclass away and this is the result in default (full slide autogen & scenery complex)

Image


I hope SP1 fix for not to use Landclass


Cheers
Last edited by alrot on Wed Apr 18, 2007 1:41 pm, edited 1 time in total.
Image

Venezuela
User avatar
alrot
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 8961
Joined: Wed Oct 08, 2003 10:47 am

Re: Weird Buildings

Postby Nick N » Wed Apr 18, 2007 1:52 pm

You right Nick, I took Landclass away and this is the result in default (full slide autogen & scenery complex)

Image


I hope SP1 fix for not to use Landclass


Cheers




If your mountains and area look OK without the landclass leave it disabled. If the mountains, hills, flat land and forest area are not where they belong then unfortunately the landclass is the only way to put the topography and land in the correct order.

There is a scenery editing software by Abacus that makes it easy to add scenery but I do not think you can remove what is already there. I am not sure about that though Alrot. What really needs to happen is someone needs to make entire area of Valencia in a complete build, otherwise you are at the mercy of what the default and generic add-ons put in the area.

As the other thread where you and Miltest were discussing the problem shows, even with the best mesh available Lake Valencia is on a 100ft plateau. That is not the fault of the mesh or the landclass but Microsoft for not getting the lake and land elevation correct to begin with. That is why your airport was in a hole. The airport elevation was somewhat right, and everything else in the area was wrong. Hopefully they will have fixed that in SP1. I do not have a copy here in front of me to fly so I can not tell you that it is or not. Its currently in B2 status and will probably hit the servers at the beginning of next month at the latest if everything checks out this time around.
Last edited by Nick N on Wed Apr 18, 2007 1:54 pm, edited 1 time in total.
Nick N
Ground hog
Ground hog
 
Posts: 0
Joined: Thu Sep 20, 2007 2:12 pm

Re: Weird Buildings

Postby ATI_7500 » Wed Apr 18, 2007 2:11 pm

a) A quite easy way to make landclass yourself is FSX KML (Google!).

b) Those buildings don't fit South America, they're more european...and still look stupid...
ATI_7500
 

Re: Weird Buildings

Postby Nick N » Wed Apr 18, 2007 3:27 pm

a) A quite easy way to make landclass yourself is FSX KML (Google!).

b) Those buildings don't fit South America, they're more european...and still look stupid...



I looked at that editor at scenery.org a few weeks ago but forgot about it. When I get time I intend to play with that one


Thanks for pointing that one out Bjorn!
Nick N
Ground hog
Ground hog
 
Posts: 0
Joined: Thu Sep 20, 2007 2:12 pm

Re: Weird Buildings

Postby macca22au » Wed Apr 18, 2007 7:56 pm

Those buildings are the FSX default, not some sort of mistake.  I presume they made them like this to give a bit more variation, but they look very odd when flying over cities like London.  However I bet SP1 won't address that, it is a visual not a performance issue.
macca22au
Captain
Captain
 
Posts: 889
Joined: Sat Oct 11, 2003 8:00 am
Location: Melbourne, Australia

Re: Weird Buildings

Postby ATI_7500 » Thu Apr 19, 2007 8:51 am

Thanks for pointing that one out Bjorn!


No problem. :)
ATI_7500
 

Re: Weird Buildings

Postby trojan rabbit » Fri Apr 20, 2007 11:10 am

so could you say what you did to the landclass or where do you disable it?

and would it be worth it for me:

autogen-minimum
custom scenery-medium

and in small words, please... Technically illiterate
Image
User avatar
trojan rabbit
Ground hog
Ground hog
 
Posts: 0
Joined: Fri Feb 02, 2007 12:14 am
Location: Preserve section of Raley's


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 728 guests