Is there a memory leak in FSX?

FSX including FSX Steam version.

Re: Is there a memory leak in FSX?

Postby ATI_7500 » Tue Feb 13, 2007 1:41 pm

I have read the 8800 card can run a higher fiber frame without loss of performance.. perhaps try .40?


Got mine at 0.66; FPS not locked.

Frame impact: Little.
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Re: Is there a memory leak in FSX?

Postby mhoffman50 » Thu Feb 15, 2007 10:09 pm

[quote]I'm not sure if this has been asked before or if this is a known problem.

System Specs:

Core 2 DUO E660
8800gts
2 gig OCZ memory
320gig SATA
XP Home

I have my settings set fairly high and have appied several tweaks.
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Re: Is there a memory leak in FSX?

Postby mhoffman50 » Thu Feb 15, 2007 10:11 pm

fsx.cfg file

[SOUND]
AmbientUIMusicVolume=-6.000000
SOUND=1
SOUND_QUALITY=2
SOUND_LOD=0
UISound=1
AmbientUI=0
SOUND_FADER1=0.500000
SOUND_FADER2=0.500000
SOUND_FADER3=0.500000
SOUND_FADER4=1.000000
AmbientUIMusic=FSX01
[Display]
ChangeTime=4.000000
TransitionTime=4.000000
ActiveWindowTitleTextColor=255,255,255
ActiveWindowTitleBackGroundColor=0,28,140,64
NonActiveWindowTitleTextColor=255,255,255
NonActiveWindowTitleBackGroundColor=24,33,87,64
InfoUpperRightTextColor=255,0,0
InfoUpperRightBackGroundColor=0,0,0,0
InfoLowerLeftTextColor=255,255,255
InfoLowerLeftBackGroundColor=255,0,0,128
InfoLowerRightTextColor=255,255,255
InfoLowerRightBackGroundColor=255,0,0,128
InfoBrakesEnable=True
InfoParkingBrakesEnable=True
InfoPauseEnable=False
InfoSlewEnable=True
InfoStallEnable=False
InfoOverspeedEnable=False
BLOOM_EFFECTS=0
SKINNED_ANIMATIONS=1
TEXTURE_BANDWIDTH_MULT=100
UPPER_FRAMERATE_LIMIT=0
WideViewAspect=True
[Main]
User Objects=Airplane, Helicopter
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc
Maximized=1
Location=423,10,1857,891,\\.\DISPLAY1
HideMenuNormal=0
HideMenuFullscreen=1
FIBER_FRAME_TIME_FRACTION=0.25
[PANELS]
IMAGE_QUALITY=1
DEFAULT_VIEW=0
QUICKTIPS=1
PANEL_OPACITY=100
PANEL_MASKING=1
PANEL_STRETCHING=1
UNITS_OF_MEASURE=0
[Weather]
WindshieldPrecipitationEffects=1
MinGustTime=10
MaxGustTime=500
MinGustRampSpeed=1
MaxGustRampSpeed=200
MinVarTime=5
MaxVarTime=50
MinVarRampSpeed=10
MaxVarRampSpeed=75
TurbulenceScale=1.000000
WeatherServerAddress=fs2k.zone.com
WeatherServerPort=80
WeatherGraphDataInDialog=0
AdjustForMagVarInDialog=1
DynamicWeather=0
DownloadWindsAloft=1
DisableTurbulence=0
CLOUD_DRAW_DISTANCE=3
DETAILED_CLOUDS=1
CLOUD_COVERAGE_DENSITY=8
THERMAL_VISUALS=0
[DISPLAY.Device.NVIDIA GeForce 8800 GTS.0]
Mode=1920x1200x32
AntiAlias=1
[CONTROLS]
Controls_Default=Standard
Controls_Current=Standard
force_master_gain=10000
force_stick_force_enabled=1
force_stick_shaker_enabled=1
force_gear_bump_enabled=1
force_crash_enabled=0
force_ground_bumps_enabled=1
KBDAIL=64
KBDELEV=64
KBDRUD=64
[TextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
[TextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
GForce=1,3
FuelPercentage=1,4
[TextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
WindDirectionAndSpeed=1,6
FrameRate=2,1
LockedFrameRate=2,2
GForce=2,3
FuelPercentage=2,4
[SlewTextInfo.1]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
[SlewTextInfo.2]
FrameRate=1,1
LockedFrameRate=1,2
[SlewTextInfo.3]
Latitude=1,1
Longitude=1,2
Altitude=1,3
Heading=1,4
AirSpeed=1,5
FrameRate=2,1
LockedFrameRate=2,2
[DynamicHeadMovement]
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
RollAccelOnHeadLat=0.010000
YawAccelOnHeadLat=-0.100000
RollAccelOnHeadRoll=0.100000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
HeadMoveTimeConstant=1.000000
[VirtualCopilot]
VirtualCopilotActive=1
[GRAPHICS]
SHADER_CACHE_PRIMED=1
TEXTURE_MAX_LOAD=1024
NUM_LIGHTS=8
AIRCRAFT_SHADOWS=1
AIRCRAFT_REFLECTIONS=1
COCKPIT_HIGH_LOD=1
LANDING_LIGHTS=1
AC_SELF_SHADOW=0
EFFECTS_QUALITY=2
GROUND_SHADOWS=0
TEXTURE_QUALITY=3
IMAGE_QUALITY=0
See_Self=1
Text_Scroll=1
[USERINTERFACE]
PageID=6
OpenATCOnCreate=0
ShowAllACPaintSchemes=1
SelectAircraftManufacturer=All
SelectAircraftPublisher=All
SelectAircraftType=All
SHOW_MISSION_CAPTIONS=0
PAUSE_ON_LOST_FOCUS=1
PROMPT_ON_EXIT=1
SITUATION=C:\Documents and Settings\Mark\My Documents\Flight Simulator X Files\Flint start
Map_Orientation=2
DisplayFuelAsWeight=0
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Re: Is there a memory leak in FSX?

Postby mhoffman50 » Thu Feb 15, 2007 10:12 pm

finished fsx.cfg

[Trusted]
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Bendix_King_Radio.DLL.nllrloelnewureqzeotlcborqlqqbuuuoqwqabwq=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Cessna172.DLL.irakerliztzlawwttockqcauhnhettezriiwzoue=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Cessna.DLL.quqwhtewkhobaliiowoarrizrzqhleitbwotckcr=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Cessna182s.DLL.bbrurihroweobibeqiineolbulohttnkbizbrnit=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\CessnaWAlpha.DLL.tckbeubkqlitzhuztczciqrniobthbrkiqbqzbnz=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Bell_206B.DLL.ekterilnwzzewrkuarctnrzozqeaztuaiihccrir=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\737-400.DLL.zzqtzzlrnotrbhaazhiwnbwhulckrkkbtuwktwqr=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\KingAir.DLL.kiqlnztaarklkbquichhkakeneouqoihkwouwurc=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\KingAir_Radio.DLL.rziinriczwzqoarkairirwnqqqzbettzotkhcnww=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Magnetic_Compass.DLL.iurarrekaualleqzqiqtatiiqkuaqeenentorlan=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\BoeingGeneric.DLL.htuurkwkbeucreqbbrntznhhhouihqtoqlthnqun=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\GAUGES\Mooney_Bravo.DLL.lnlhtaebanurqznrtiikthnnhcrbnkiilocaacww=2
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\SimObjects\Airplanes\XB-70\panel\F16_HUD_G.GAU.euhkiwawuwqokinawareiraurkwnllqbewiwuerw=2
[ATC]
ShowATCText=1
COMM_MSG_NONE_COLOR=FFFFFFFF
COMM_MSG_ATC_USER_COLOR=FFB6FFB6
COMM_MSG_USER_ATC_COLOR=FFFFD21B
COMM_MSG_ATC_AI_COLOR=FF00FF00
COMM_MSG_AI_ATC_COLOR=FFFF7840
AutoOpenAirTrafficWindow=1
UsePilotVoice=1
PilotVoice=0
[PointOfInterestSystem]
CycleSetting=0
[SCENERY]
LENSFLARE=1
DAWN_DUSK_SMOOTHING=1
IMAGE_COMPLEXITY=5
[TrafficManager]
AirlineDensity=7
GADensity=7
FreewayDensity=10
ShipsAndFerriesDensity=0
LeisureBoatsDensity=0
IFROnly=0
AIRPORT_SCENERY_DENSITY=2
[TERRAIN]
LOD_RADIUS=4.500000
MESH_COMPLEXITY=100
MESH_RESOLUTION=20
TEXTURE_RESOLUTION=25
AUTOGEN_DENSITY=5
DETAIL_TEXTURE=1
WATER_EFFECTS=3
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
[AContain]
ShowLabels=1
ShowUserLabel=0
ShowLabelManufacturer=1
ShowLabelModel=1
ShowLabelTailNumber=1
ShowLabelDistance=0
ShowLabelAltitude=0
ShowLabelAirline=0
ShowLabelAirlineAndFlightNumber=0
ShowLabelFlightPlan=0
ShowLabelContainerId=0
ShowLabelAirspeed=0
ShowLabelHeading=0
LabelDelay=1000
LabelColor=FFFF0000
[INTERNATIONAL]
ASLAT=2
ASLON=1
MEASURE=0
[REALISM]
PFactor=0.000000
Torque=0.000000
GyroEffect=0.000000
CrashTolerance=0.000000
General=0.000000
UnlimitedFuel=True
TrueAirspeed=False
AutoCoord=False
RealMixture=False
StressDamage=False
GEffect=False
ManualLights=False
GyroDrift=False
CrashWithDyn=False
CrashDetection=False
AutoTrim=False
[SIM]
SYSCLOCK=1
[STARTUP]
DEMO=0
SHOW_OPENING_SCREEN=1
STARTUP_DEMO=
LoadWindow=1
[FACILITIES]
COUNTRY=
STATE=
CITY=
GTL_BUTTON=1232
[Misc]
Com_Rate=7
[RWW_WEATHER_MAP]
SHOW_AIRPORTS=0
SHOW_VORS=0
SHOW_NDBS=0
SHOW_APPROACHES=0
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=0
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
[StationMap]
SHOW_AIRPORTS=0
SHOW_VORS=0
SHOW_NDBS=0
SHOW_APPROACHES=0
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=0
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=0
SHOW_DATATAGS=1
SHOW_TERRAIN=1
[WeatherMap]
SHOW_AIRPORTS=0
SHOW_VORS=0
SHOW_NDBS=0
SHOW_APPROACHES=0
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=0
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
[FlightPlanMap]
LineWidth=2
SHOW_AIRPORTS=1
SHOW_VORS=1
SHOW_NDBS=1
SHOW_APPROACHES=1
SHOW_INTERSECTIONS=1
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=1
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
show_waypoints=1
show_airways=1
show_markers=1
show_volume_boundaries=1
[MAPVIEW_MAP]
SHOW_AIRPORTS=1
SHOW_VORS=1
SHOW_NDBS=1
SHOW_APPROACHES=1
SHOW_INTERSECTIONS=0
SHOW_VICTOR=0
SHOW_JET=0
SHOW_AIRSPACE=1
SHOW_FLIGHTPLAN=1
SHOW_WEATHERSTATIONS=1
SHOW_WEATHERSYSTEMS=1
SHOW_DATATAGS=1
SHOW_TERRAIN=1
show_flight_history=1
[BufferPools]
PoolSize=5000000
[MULTIPLAYER]
AccoutUsername=sabre365
condAccoutPassword=0
DefaultLobby=Free Flight
VoiceVolume=2.000000
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Re: Is there a memory leak in FSX?

Postby justpassingthrough » Thu Feb 15, 2007 11:13 pm

I would like to make a few suggestions....


[Display]
TEXTURE_BANDWIDTH_MULT=240 // 8800 can easily do this. Reduce to 160 if stutters occur
UPPER_FRAMERATE_LIMIT=28 // Please lock it @ 28 with the rest of these settings to test and leave it untill the very last change. Personally, I would leave it at something between 25-28 PTaylor and Steve Lacy both said running unlocked is a huge mistake and this value should always be balanced with the hardware and sliders. The only exception was with photo scenery which tends to run better on unlimited frames with certain hardware.


[Main]
DisablePreload=1 // recovers major memory by not preloading the default flight
FIBER_FRAME_TIME_FRACTION=0.33 // 8800 should easily do the default value. .25 is the minimum I would run. Set it .33 for testing (you may be able to raise this a tad later after overclocking)


[TERRAIN]
MESH_RESOLUTION=21 (set it to 19m in the scenery settings unles you use 10m mesh such as FSGenesis, with 10m mesh set it to 22 (10m slider))
WATER_EFFECTS=4 // Increase water FX 1 notch, there is a reason for that
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1800 // FS9 = 600 @ full Autogen slider
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=1200 // FS9 = 300 @ full Autogen slider

NOTE: Just because you run an 8800 card does not mean you can run high autogen. PTaylor stated quite clearly the sim was designed to exceed the abilities of any current hardware and will for months to come. Being your card runs 768mb (I assume) it has 3 times the memory a typical card runs for FS9 @ 256mb. The values I entered were based on the memory the card has in relation to 256mb in FS9. Leave the autogen slider @ max to test. Before changing any other setting I posted in this list, try reducing the autogen slider by 1 notch and retest.


[TrafficManager]
AirlineDensity=30
GADensity=20
FreewayDensity=15
ShipsAndFerriesDensity=25
LeisureBoatsDensity=25

NOTE: Please set traffic as I outlined above. There is a reason for that

As for setting the core affinity timing... I am not sure what you are booting with Window or what is running in the background however if there is excessive software or services running that are paging the processor then that would explain why setting to core 0 may have a positive affect. There is also a possibility something about the Core2 Duo system likes that because AMD doesnt care as long as the correct CPU drivers and dual core hotfix is applied. Selecting the affinity manually has no frame or performance enhancing effect wiith AMDs once the proper drivers and fixes are applied.

If it is working for you, leave it but in any case I would still inspect my Windows boot registry and process list and see what is running


Try the above and see if it makes a difference. What you are looking for is consistant frames and as you decend into a populated busy area, maintaing smooth operation. Forget about the frame rate (leave it off) and focus on how it looks and feels. The frame counter robs the sim of 3-4 frames of performance when it is displayed and is off by as much as -5 frames. @ 18, its actually about 22-24.


I would personally set the video card to 4xAA, 16x AF and Trillinear in the sim with AA unchecked.

If I was going to run sim settings for graphics I would check AA, set to ANSO in the sim and set my grahics card to LET APPLICATION DECIDE (or APPLICATION) for AA and AF

Also, in the Nv Driver settings for the card...

AF=16x
Anisotropic Mip filter optimization = ON
Anisotropic sample optimization = ON
AA =4x
Conformant texture clamp = use hardware
Extension limit = OFF
Force MipMaps = none
Gamma correct AA = ON
Hardware Acceleration = Single Display Performance mode
Ignore open GL error = ON
Negative LOD BIOS = CLAMP
OpenGL threading = AUTO
Texture Filtering= HIGH QUALITY (set this to QUALITY until you make the other settings in this list and save them)
Transparency AA = OFF
Trillinear Optimizationfiltered=ON
Triple Buffering = ON
Vertical Sync = use 3D Application
Last edited by justpassingthrough on Fri Feb 16, 2007 1:59 pm, edited 1 time in total.
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Re: Is there a memory leak in FSX?

Postby mhoffman50 » Fri Feb 16, 2007 8:21 am

Thanks miltest!  I won't be able to test these until much later today, just started work for the day.   :-[

The main thing I was initiallly trying to do was eliminate the steady performance drop that eventually froze the sim.  I believe I fixed that, now I want to maximize the perf.  

One other thing I noticed was that the card settings didn't seem to pass thru to the sim even if I set it to force the app.  That's why I had my settings set in the sim.

Also, I haven't OCed either the cpu or gpu yet and once I finish with these settings then I will try that.

Thanks again for your feedback!
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Re: Is there a memory leak in FSX?

Postby ATI_7500 » Fri Feb 16, 2007 8:52 am

I'm gonna try your settings later on, Miltest, but about the NVidia driver settings:

Anisotropic Mip filter optimization = ON
Anisotropic sample optimization = ON


That's the wrong way to go. If you want quality, turn those two off.
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Re: Is there a memory leak in FSX?

Postby justpassingthrough » Fri Feb 16, 2007 1:01 pm

I'm gonna try your settings later on, Miltest, but about the NVidia driver settings:

Anisotropic Mip filter optimization = ON
Anisotropic sample optimization = ON


That's the wrong way to go. If you want quality, turn those two off.



Please note what I said:

//Texture Filtering= HIGH QUALITY (set this to QUALITY until you make the other settings in this list and save them) //

Once you set to HIGH QUALITY it will change the Nivida Drivers automatically and those 2 will no longer be available and will default to OFF. By setting them to ON with QUALITY and saving (first) then go back and reset to HIGH QUALITY you are enabling the system to automatically use the optimizers with a high quality processing when an external influence (hack) is present.

I actually forgot to add a step that will turn on the optimizers and process the image HIGH QUALITY at the same time..


Install the .nET Framework 2.0 (you may already have it installed) and then install the BETA version of NvTray. Once complete NvTray will allow the user to not only activate all the hidden Nvida overclock settings but allows access to settings the Nvidia driver console does not such as higher AA and DirectX functions. It will also allow the user to set the texture optimizers ON and run the HIGH QUALITY feature with them enabled, producing a high quality rendering with the perfomance enhancements enabled.


http://www.microsoft.com/downloads/deta ... layLang=en

http://nvtweak.laptopvideo2go.com/beta/ ... A4-x86.exe


If you are running x64 Windows there is a different version of .nET available for that OS.

Make sure to go to Windows Update and get all the critical updates for your OS after installing .nET 2.0

Be casreful, as you will need to get use to NvTray in order to be sure the settings in it are indeed correct. Make sure to reboot after installing it and I would verifiy (check, reset and resave with HIGH QUALITY enabled) the Nvidia driver console settings to be sure NvTray has not changed them prior to NvTray use so the base settings are correct. You can then set the image to HIGH QUALITY in NvTray and turn the optimizers on at the same time.


My suggestions also assume that none of the silly texture hacks and reductions have been implemented in the sim. Other than minor changes to the terrain.cfg file, the edits to the FSX.cfg file and the use of a replacement: AutogenDescriptions.spb to recover resources my older system needs for FSX, I do not use texture hacks, at all. They caused my system to stutter, made the ground and distance image look muddy at times and brought on all sorts of strange performance problems.


I have not replaced AI traffic as of yet but intend to soon. The FSX aircraft are not correctly mip-mapped and using a replacement AI fleet will allow the traffic sliders be raised to a more reasonable value such as 80-85%



As a reference, I boot Windows and run with a total of 27 processes, none of which are memory/CPU hogs and that includes NOD32 antivirus. My start system was cleaned some time ago with help from NickN and is primed for maximum performance. Only essential programs are allowed to boot with Windows and the rest are activated manually as needed such as IM or chat junk. Even a few of the Nvidia drivers were removed from my startup because they are un-needed such as the Nivida monitor software Nview Desktop Manager which is only requires if you use multiple monitors and rotate the images. Cleaning the statup system and setting up Windows to reserve memory resources as NickN outlined in his optimizing thread makes a huge difference.
Last edited by justpassingthrough on Fri Feb 16, 2007 1:41 pm, edited 1 time in total.
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Re: Is there a memory leak in FSX?

Postby justpassingthrough » Fri Feb 16, 2007 1:52 pm

[quote]Thanks miltest!
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Re: Is there a memory leak in FSX?

Postby alrot » Fri Feb 16, 2007 1:59 pm

I was surprise by the little freeware software (someone else posted here before) Seems like Winxp sp2 literaly EATS 150mb without everything ,antivirus ,cdilla, etc

try this little click FREEWARE SOFTWARE ,..it measures video card memory and ram memory
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Re: Is there a memory leak in FSX?

Postby justpassingthrough » Fri Feb 16, 2007 2:05 pm

[quote]I was surprise by the little freeware software (someone else posted here before) Seems like Winxp sp2 literaly EATS 150mb without everything ,antivirus ,cdilla, etc

try this little click FREEWARE SOFTWARE ,..it measures video card memory and ram memory
Last edited by justpassingthrough on Fri Feb 16, 2007 2:41 pm, edited 1 time in total.
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Re: Is there a memory leak in FSX?

Postby alrot » Fri Feb 16, 2007 2:56 pm

WindowsXP SP2 needs a minimum of 768MB of memory


I think you a litle bit exagerating..when win Xp was release there weren't motherboards with no more than 133 bus speed.. P4 prosessors weren't invented, all was pentium 3 and AMD K6, you shoud check what really its to be loaded 768 in a Dimm pc133,WINXP was invented for those machines ,many machines including mine ,I mean My old P3 were in in the top of performing it only requires 256 ram to runs normaly,and having fully scenery with a 64 MX card a 20 frames per second,I place dimms until 512mb ram ,but the sys bios bus ,took only 320 ,BTW,I do my desings in that old computer ,taking care of how many frames a model desing EATS while its on FS9...

Todays due to these technologys with 800-1500 Bus, winxp can be load it into the DDR or DDR2 350 mb ,so the HDD works less ,Now I do have a better machine(Look My specs below my avatar [smiley=smiley_down.gif])

But there's no need 700mb ram to having a good performance with XP.

Of couse I respect your opinion ....

Alex
Last edited by alrot on Fri Feb 16, 2007 3:03 pm, edited 1 time in total.
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Re: Is there a memory leak in FSX?

Postby justpassingthrough » Fri Feb 16, 2007 3:07 pm

WindowsXP SP2 needs a minimum of 768MB of memory


I think you a litle bit exagerating..when win Xp was release there weren't motherboards with no more than 133 bus speed.. P4 prosessors weren't invented, all was pentium 3 and AMD K6, you shoud check what really its to be loaded 768 in a Dimm pc133,WINXP was invented for those machines ,many machines including mine ,I mean My old P3 were in in the top of performing it only requires 256 ram to runs normaly,and having fully scenery with a 64 MX card a 20 frames per second,I place dimms until 512mb ram ,but the sys bios bus ,took only 320 ,BTW,I do my desings in that old computer ,taking care of how many frames a model desing EATS while its on FS9...

Todays due to these technologys with 800-1500 Bus, winxp can be load it into the DDR or DDR2 350 mb ,so the HDD works less ,Now I do have a better machine(Look My specs below my avatar [smiley=smiley_down.gif])

But there's no need 700mb ram to having a good performance with XP.

Of couse I respect your opinion ....

Alex



It depends on how you define good performance. I would not accept anything less than the performance FS9 or FSX provides with 2gigs of memory installed and I have run both on 1gig, so there is a defined difference and a very real one.

Same goes with the OS itself. With the Microsoft recommended amount of 256, it drags, 512mb will run XP fine until the buffers start to fill from use (not games, normal use, especially with todays web content as compare to a few years ago) and then a noticable reduction will begin. With 768, there is no reduction. Therefore XP needs 768 for maximum performance (notice I said maximum performance) :)
Last edited by justpassingthrough on Fri Feb 16, 2007 3:19 pm, edited 1 time in total.
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Re: Is there a memory leak in FSX?

Postby alrot » Fri Feb 16, 2007 3:30 pm

No Mistelpilot, those are the values for another era, when technology were a bit old, of course I can't be compare with a performance in FSX today ,but I ran FSX in that old P3 and took many many shot in there,there are many withness here of what Im telling you my friend ,enouth to apressiate its wonderful flight dynamics, I'm at this moment using Two pcs making a plane, It takes nearly 10 min to decompile an X file in my P3 and 6 min in my new machine, those old machines used a lot what was/still call virtual memory in the Hdd , but It find somehow its way to runs very well FS9 ,I'm not new in this ,been in FS since FS98, also I have work in PC ,assembling ,fixing ,formating ,virus, at least in old hardware I got some knowledge and in my experience with my old pc    
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Re: Is there a memory leak in FSX?

Postby justpassingthrough » Fri Feb 16, 2007 3:40 pm

[quote]No Mistelpilot, those are the values for another era, when technology were a bit old, of course I can't be compare with a performance in FSX today ,but I ran FSX in that old P3 and took many many shot in there,there are many withness here of what Im telling you my friend ,enouth to apressiate its wonderful flight dynamics, I'm at this moment using Two pcs making a plane, It takes nearly 10 min to decompile an X file in my P3 and 6 min in my new machine, those old machines used a lot what was/still call virtual memory in the Hdd , but It find somehow its way to runs very well FS9 ,I'm not new in this ,been in FS since FS98, also I have work in PC ,assembling ,fixing ,formating ,virus, at least in old hardware I got some knowledge and in my experience with my old pc
Last edited by justpassingthrough on Fri Feb 16, 2007 4:02 pm, edited 1 time in total.
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