Thrust vectoring

FSX including FSX Steam version.

Thrust vectoring

Postby fighter25 » Sun Feb 11, 2007 2:08 pm

Okay I really DO NOT know where to put this! :-[
Last edited by fighter25 on Sun Feb 11, 2007 2:17 pm, edited 1 time in total.
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Re: Thrust vectoring

Postby BAW0343 » Sun Feb 11, 2007 3:18 pm

I don't believe FSX has that ability, but I'm not really sure.
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Re: Thrust vectoring

Postby Mobius » Sun Feb 11, 2007 10:01 pm

I'd say adjust the effectiveness of the control surfaces, but I don't make aircraft, and I don't know how to do that.  Thrust-Vectoring just allows increased mobility, especially in high AOA, or post-stall flight, so, however you can do that using the control surfaces and thrust I would guess.
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Re: Thrust vectoring

Postby trojan rabbit » Sun Feb 11, 2007 11:41 pm

im not sure if this is what you mean, but harriers have thrust vectoring, and theres  a harrier for fsx too.
are you talking about having it connected to the flight controls??

nice pic, to BAW
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Re: Thrust vectoring

Postby an-225 » Mon Feb 12, 2007 1:00 am

Shame the Harrier will NOT work though. Anyone interested in making a Vectored Thrust Only sim? I'd love to fly these:

Mig 1.44
Mig-35/29OVT
F-15 ACTIVE
Rockwell-MBB X-31
F-18 HARV
F-16 MATV
Su-30MKI
Su-37
and an AV-8B Harrier.

No dogfighting, just a sim where you do tests for these various aircraft or airshows.  ;) A man can dream...a man can dream.  ;D
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Re: Thrust vectoring

Postby Mobius » Mon Feb 12, 2007 1:13 am

I still don't get it, you can get the same results by adjusting the effectiveness of the control surfaces, like in FS9 when people used "super flaps" to make things hover, or the "super" speed brakes on carrier aircraft so you could simulate landing on carriers without getting a program to simulate cables.  The same could be applied to your rudder, or ailerons, or elevators so they would cause the aircraft to do whatever you wanted in different phases of flight.  I don't know how the code works or whatever needs to be done in FSX, but I'm sure it could be done without needing an entirely new sim. ::)
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Re: Thrust vectoring

Postby Wingo » Mon Feb 12, 2007 2:00 am

Mobius, things wont work like that. if you change the effectiveness, it will be like that through all phases of flight. The best way that I know of is an XML guage that is programmed for a specific aircraft type. I think Rob Barendregt has made some of the guages I am talking of for some payware aircraft, only problem is they only work properly with those aircraft. Best way would be for someone to make a universal outside program that designers can pass values to and from.
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Re: Thrust vectoring

Postby Daube » Mon Feb 12, 2007 6:06 am

Yep, unfortunately once again ACES decided NOT to implement thrust vectoring... That's a real shame for flight realism, really.
I wonder when they will finally decide...
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Re: Thrust vectoring

Postby -sam- » Mon Feb 12, 2007 6:25 am

It
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fs.netfrag.org:23456

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Re: Thrust vectoring

Postby an-225 » Mon Feb 12, 2007 7:54 am

Sam, it does look promising, but is the MiG-29B REALLY supposed to have thrust vectoring?

Anyway, I will try and learn how to model, and I will hopefully learn to program too, because thrust vectoring aircraft really need to be represented in a sim. If it DOES make it past the idea stage then don't hold your breath for dogfighting-it will be airshows and testing only.  ;)
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Re: Thrust vectoring

Postby Daube » Mon Feb 12, 2007 11:08 am

If I remember well, yes, Mig has made a special prototype of the Mig29 with a thrust vectoring system similar to the one of the Su-35.
The name was maybe Mig-29 OVT or something...  :P
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Re: Thrust vectoring

Postby Anxyous » Mon Feb 12, 2007 11:51 am

Mig-29OVT yeah.

But actually, the Harrier's nozzles can't REALLY be defined as this kind of TV.

But where'd my F-22 go?

What you need to do, is to allow higher alpha and stuff like that...
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Re: Thrust vectoring

Postby Daube » Mon Feb 12, 2007 1:09 pm

Of course the Harrier nozzles can.
They define the angle of the thrust,  depending on the pilot controls.
Some pilots even reported using them during normal flight for increased manoeuvrability (mainly for reducing the turn radius).
Not quite the same effect as the ass-guiding systems of the F22, Su35 or Mig29, butthrust vectoring anyway, since the direction of the engine thrust is manipulated.

On a non-military point of view, An-225 forgot to include one of the most famous: the V-22 Osprey ;)
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Re: Thrust vectoring

Postby an-225 » Mon Feb 12, 2007 7:17 pm

Ah yes you're right Daube! At first I forgot because it didn't seem like a high manuverability aircraft - then I remembered it could be possible to model RIAT 2005/6/7 with that thing in it, or even testing it for NASA...I don't know how it didn't get into that list considering its one of my favourite planes.
Last edited by an-225 on Mon Feb 12, 2007 7:17 pm, edited 1 time in total.
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Re: Thrust vectoring

Postby Felix/FFDS » Mon Feb 12, 2007 7:37 pm

[quote]
I want to make one of my military planes act like it has 360 thrust vectoring.quote]


THen again, I don't know of ANY aircraft with this type of thrust vectoring...  :)
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