by Felix/FFDS » Sun Feb 11, 2007 2:32 pm
Brett hit the nail on the head.
While modelling for FS-X brings out a lot of eye candy, and more control over certain animations, it's not as easy as recompiling an existing source fiel with the new tools.
Quick example. There is no "rudder" tag anymore. Before we could simply call a part a "rudder" and the sim would take care of the aniimation, on the y axis, in the amount specified in the aircraft.cfg file.
NOW, I'd can tag the part "vertical_flapping_thing", but then I have to create the XML coding that calls out that the "vertical_flapping_thing" is associated with the rudder sim variable (actually the rudder percent), and then animate it in gmax or whatever. THEN I have to :attach" the coding to the part. Of course, I have to texture it, otherwise it won't show up in FS-X. Naturally, I need a special "FS-X material" to do it, and I need to tell the part so.
That's just for the "rudder" part, without any other fancy animations.
Naturally, after that's done, you can't simply recompile for FS9 either!
Felix/FFDS