The Featured XB-70 has missing textures!

FSX including FSX Steam version.

The Featured XB-70 has missing textures!

Postby Turisman » Sun Jan 07, 2007 11:42 pm

I downloaded the XB-70 for FSX from the featured area on the main page, and I put it the SimObjects/Airplanes folder. I open the Virtual Cockpit, and some of the textures show up, but some (the top, right seats, and most of the switches and switch panels) show up as black, no textured bits. I can even see in the thumbnail that the textures exist, but they won't show up in game. And opening the textures missing in Windows Picture Viewer renders a 'Drawing Failed' message. Please help me get this thing working, it's a real nice jet and I'd like to get it to work.


Also, If anyone knows how to activate that plane's afterburners, let me know as well. ;)
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Re: The Featured XB-70 has missing textures!

Postby RichieB16 » Sun Jan 07, 2007 11:48 pm

I have not personally tried this aircraft but if nobody here can help you can contact the designer.  I expect there is a readme file in the download with the designer's e-mail.  Usually, designers are more than happy to help and they love comments on their projects.
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Re: The Featured XB-70 has missing textures!

Postby Turisman » Mon Jan 08, 2007 8:46 pm

I have not personally tried this aircraft but if nobody here can help you can contact the designer.  I expect there is a readme file in the download with the designer's e-mail.  Usually, designers are more than happy to help and they love comments on their projects.


That's the problem: that aircraft doesn't come with a readme file. And I still don't know if there are any afterburner effects or how to use them.
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Re: The Featured XB-70 has missing textures!

Postby Wingo » Tue Jan 09, 2007 2:20 am

DOnt old your breathe for a fix, I've been having problems getting textures and guages to show in VC for the f-16 and f-15 updates for FSX. I think the way VCs work between fs9 and x aren't too compatible
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Re: The Featured XB-70 has missing textures!

Postby Stormtropper » Tue Jan 09, 2007 7:49 am

stefmaxalt@libero.it

Theres the designer's email, I don't know if he still uses it, because this one is atleast 2 year old...
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Re: The Featured XB-70 has missing textures!

Postby BMan1113VR » Tue Jan 09, 2007 3:05 pm

The problem is that the the model file was designed without specific textures for those parts. As I understand it, FS9 allowed for models to be designed with parts that used "default textures", which allowed designers to create more FPS friendly planes. FSX, for some reason, doesn't allow for this.

Better explination here:
http://www.pmstone.com/Announcement.htm
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Re: The Featured XB-70 has missing textures!

Postby loomex » Tue Jan 09, 2007 5:18 pm

here is the read me from the fs2004 update:
This is an update for Massimo Altieri's XB-70.  I have added all the wheels, properly positioned the engines, wings and tail, and added radios to the panel.  This update includes everything any other of my updates had so you won't need to find any of the others for this to work.  You do need the aircraft as a separate download if you don't already have it.

If you want to use this update in fs2002 you need to change the GPS gauge in the panel.cfg file from fs9gps!gps_500, to gps!gps, leave the numbers after it the same.

This update was done because David Bowen asked me to put radios into the aircraft.  When doing so, I saw that there were other things that could be done.

Unzip to a file of your choice.  Back up your air, aircraft.cfg file and panel.cfg files and replace them with the ones with this read me file.  Copy any gauges to the gauges folder and any effects to the effects folder of FS2004.  No need to overwrite any gauges or effects already there.  Leave the rcb-gauges in the folder when copying it to the gauges folder.

Open the "New_texture" folder and copy the two files into the FS9\effects\texture folder.

For the effects to work you must first go into the cockpit, then back to an outside view to see them.  Also the engines must be at or above 90% thrust for the afterburners to show.

The smoke effects are not perfectly alined with the engines.  I don't know if this is a fault with FS2004 or because I have the no-CD patch installed.  If this bothers you, you can remark out the smoke section, or if you wish, just delete the smoke section.  Like the lights the smoke effects are supposed to have forward/back dimentions, as the first set of numbers, but for whatever reason, with my sim they are the second set.

The aircraft will reach mach 3.1+ at 37,000 ft.  There is fuel for a 4,000 mile flight if you climb to between 37,000 and 55,000 ft. and then throttle back to 65 to 70%.  You can probably get the best fast cruise at 780 knots indicated at 48,000 ft.  You can set 780 knots on the autopilot and use it to hold speed in the climb.

 It will also fly itself off the runway at about 200 knots if you set full trim, 81 on the digital trim gauge.  It is best to touch down at about 170 knots, give or take a few, so trim for an approach of 180-185 knots. This is to put you in the ballpark, experiment and find what works for you.

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