Global Textures crash

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Global Textures crash

Postby Tchkinjiu » Mon Dec 18, 2006 6:52 pm

Guh, one more problem.
Last edited by Tchkinjiu on Mon Dec 18, 2006 6:53 pm, edited 1 time in total.
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Re: Global Textures crash

Postby Daube » Mon Dec 18, 2006 7:31 pm

This happens in two cases:
- no more free video memory
- not enough time to display precise textures.

I would think the second cause is your problem. Most likely, if you hit Pause and wait long enough, you will finally get some precise textures on the ground. The fiber_blabla limits the time spent by your CPU for scenery matters, if you limit too much, you get limited scenery :)
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Re: Global Textures crash

Postby Tchkinjiu » Mon Dec 18, 2006 11:03 pm

This happens in two cases:
- no more free video memory
- not enough time to display precise textures.

I would think the second cause is your problem. Most likely, if you hit Pause and wait long enough, you will finally get some precise textures on the ground. The fiber_blabla limits the time spent by your CPU for scenery matters, if you limit too much, you get limited scenery :)


I know where you're getting this, as I've encountered that as well, but it's just... different.  It'll be fine for the whole flight (in this instance) and right then and there, the texturing just craps out...I'll do the display and hit ok, it'll be back to normal for about a second, and then it crapped out again.   I haven't had the time to try it again, but I assume it'll be fine; but I really don't want to run into this issue again  :-/
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Re: Global Textures crash

Postby DizZa » Tue Dec 19, 2006 3:23 am

Turn your MIPS and texture quality to high quality. If that dosn't help I THINK you're outa texture memory. Turn down texture heavy settings like ground resolution ;)

Beleive it or not this also happened with fs9 AND fs8.
Last edited by DizZa on Tue Dec 19, 2006 3:23 am, edited 1 time in total.
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Re: Global Textures crash

Postby Daube » Tue Dec 19, 2006 5:13 am

Yes it happened several times to me on FS9 with my old graphic card.
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