Well, I'm back again. Like Brett said so well in the other thread almost exactly the same as this one...
Better to release it early.. I think. It will help the debugging.. and in the mean time.. if you DO have the hardware to run it, you can enjoy it now (I am).. Holding on to software until EVERYbody who wants it, can afford the hardware, makes no sense. And besides.. if that time ever came (it never will) newer, better hardware will be out and take the simming experience to ever higher levels..
...which is exactly correct.
There are many people out there running FSX extrememly well, because they've realised it is a brand new, high-end video game, and as with any other brand-new, high-end video game, it has one or two bugs (other than the aforementioned Airbus bug), and requires huge amounts of computing power to run fast and smooth. I have recently bought a few other brand new games (BF2142, Dark Messiah, GTR2) and they all run exactly the same as FSX does on my computer. Are you saying Microsoft should have waited at least a year, probably more like two or three years to release FSX, because that is undoubtedly when mid-range computers (at that time) will be able to run FSX smoothly? I, as well as most of the rest of the people here would be very upset with that, becuase I've been enjoying FSX ever since it came out.
If you want my tweaks, like I already said, move your sliders down (to the left), becuase if your getting low frame rates, it's becuase your computer can't handle FSX on ultra-high settings. That is all I had to do to get FSX running at 60+ FPS.
Hopefully I've made my point clear enough with four posts saying the same thing, as well as everyone else's, so I hope this is my last post in this thread, probably not though...