You are JOKING!!!!! no one in their right mind would spend $2,000 and certainly not in order to play just one programme!!!
I would disagree with that statement, my current "cockpit" ranks in at approx $5,000.00. Built specifically for flight simming


For what I think is the first time I agree 100% with Cameron.
Fact is MS told everyone (as did CT and Nick in thier posts here) before the release what FSX will require and how it was designed for future hardware and software, there was nothing hidden in that. As for how they can develop software for hardware that isn't released yet is easy, you don't think that MS and other programmers already have access to the new current hardware that uses DX10 and Vista? of course they do just becasue the general public doesn't have access to it doesn't mean it is non-existent.
And as mentioned above this was to be released with Vista and DX10 so I don't feel it was a premature release.
And you know all the crap talk that would be out if MS decided against releasing FSX until the others would be available.
Bottom line is exactly what Nick stated
What is really hillarious is people still think they are suppose to see 35-45 frames in flight sim
Flight sim is not like any other game.. it relies on the leftover resources after the frame generation. Locking the frame counter at 24-28 no matter what kind of hardware is being run and balancing the sliders for the rest of the load is the key to both FS9 and FSX.
In FSX medium grade cards such as x850xt should be locked at 22-24 depending on the supporting processor and motherboard speed
2gigs of memory is a must
Too many forget or more likely do not understand the difference between a game and a simulator. And far to many base their experience on the FPS counter.