AI Aircraft

FSX including FSX Steam version.

AI Aircraft

Postby RollerBall » Sun Oct 22, 2006 3:15 am

Just as in FS9, I don't want any default heavies in my sim. I want it all to be real world. I've installed the complete PAI package in FS9 and this is how I've transferred it over.

1. Make a folder in your main FSX folder called AircraftAI

2. Open up your FSX.cfg with Notepad, scroll down a few lines and add a line in the relevant section

SimObjectPaths.6=AircraftAI

(if you've already made a folder called fs9aircraft - see my other post - this will be numbered 7 not 6)

3. Copy all of your PAI aircraft into this folder

4. Look in FSX\scenery\world\scenery and rename file trafficAircraft.bgl to trafficAircraft.bak

This will get rid of ALL of your default FSX AI traffic

5. Look in FS2004\scenery\world\scenery and at the very end of the file directory you will find the bgls that relate to your FS2004 AI traffic. Mine were called Traffic.bgl and Traffic_PAI.bgl

6. Copy these over into the corresponding FSX folder above.

I then renamed mine Traffic_fs9ac.bgl and Traffic_fs9PAI.bgl so I can identify them later if I want to remove them

At the end of all this, when you run FSX now your airports will be full of real world planes again - getting back to some sort of normality  ;)
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Re: AI Aircraft

Postby crazyeddie » Mon Oct 30, 2006 9:53 am

Rollerball

Excellent advice.  All works really well apart from 4 of my AI aircraft will not load in FSX - I keep getting a message stating 'There are multiple objects with the same title name'

I have Ultimate Traffic in FS 9 - that is what I copied over.  The 4 AI aircraft all appear to have considerable texture files, is it something to do with that.

Not sure what it  means - any ideas and any way to fix it.
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Re: AI Aircraft

Postby Fr. Bill » Mon Oct 30, 2006 10:26 am

[quote]Rollerball

Excellent advice.
Last edited by Fr. Bill on Mon Oct 30, 2006 10:27 am, edited 1 time in total.
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Re: AI Aircraft

Postby crazyeddie » Mon Oct 30, 2006 1:32 pm

N4gix  -  Many thanks, problem solved.
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Re: AI Aircraft

Postby Bubblehead » Sun Nov 05, 2006 10:57 pm

Rollerball:

Followed you instructions and here's what I landed with.

I used the FS9 AB380 United Airlines. I created the "fs9aircraft" folder and pasted it in the main FSX folder. I also did steps 2 and 3. Step 4 I was not sure whether. Do I copy the fs9 plane/s to the newly created "fs9aircraft" folder, or am I suppose to copy it to the Simobject/airplane folder? The AB380 did not show up when I pasted it into the "fs9aircraft" folder but it showed up when I copied it into the Simobject/airplane folder.

I had problems with the sound and the panel. The panel had no gauges and the sound was somewhat weak. I then found out that the sound was aliased to another fs9 aircraft so I deleted that and added on a downloaded "Rolls Royce" sound file. That sounded great.  So what can I do to correct the panel problem. I'm sure that I will have to add the associated gauges which brings up another question. Can I creat a folder (let's say "AB380 gauges) and copy the gauge files into that and make that work when adding it to the FSX sound folder? That way I will know which gauge or sound files belong to what aircraft.

Thanks again for the pointers and the help.

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