"Moving Jetways"

FSX including FSX Steam version.

Re: "Moving Jetways"

Postby TheBod1357 » Fri Oct 13, 2006 5:44 pm

KDSM, would you mind posting your airplane status so super_game can compare them with his. (Like engine, brake, and light status. just pretty much what your controls look like at the moment) This may help identify the problem.
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Re: "Moving Jetways"

Postby Super_Game » Fri Oct 13, 2006 8:06 pm

I took a screenshot so you can see that they don't even work with AI aircrafts. The World Travel Airlines is my aircraft and the Orbit Airlines is AI. As you can see, both of them have no jetways attached to the door even after pressing Ctrl+J.  :-[
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Re: "Moving Jetways"

Postby Katahu » Fri Oct 13, 2006 8:25 pm

What changes did you make to your settings EXACTLY? Don't forget to post your shots of the settings.
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Re: "Moving Jetways"

Postby Super_Game » Fri Oct 13, 2006 9:42 pm

Here are my settings:
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And my system specs are:

Windows XP P4 2.53GHz
GeForce FX5200 128MB
512MB RAM
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Re: "Moving Jetways"

Postby KDSM » Sat Oct 14, 2006 1:53 am

KDSM, would you mind posting your airplane status so super_game can compare them with his. (Like engine, brake, and light status. just pretty much what your controls look like at the moment) This may help identify the problem.



Engines off, lights off, parking brake set, cargo doors closed. but I did notice that it takes a long time for it to actually move. when I landed at the destination it took about 2-3 minutes for it
Last edited by KDSM on Sat Oct 14, 2006 1:55 am, edited 1 time in total.
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Re: "Moving Jetways"

Postby commoner » Sat Oct 14, 2006 2:21 am

..mm..In FS9 British Airports...you had to change the Nav1 frequency to get the gates and service truck to move in........try it .....might work............commoner :P
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Re: "Moving Jetways"

Postby Fr. Bill » Sat Oct 14, 2006 10:56 am

[quote]I took a screenshot so you can see that they don't even work with AI aircrafts. The World Travel Airlines is my aircraft and the Orbit Airlines is AI. As you can see, both of them have no jetways attached to the door even after pressing Ctrl+J.
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Re: "Moving Jetways"

Postby Super_Game » Sat Oct 14, 2006 10:51 pm

I set the parking breaks on, but when I was taking that shot, I quickly turned it off so the text doesn't come in the shot, but originally it was set. I also did the exact same when I arrived at my destination: engines off, lights off, cargo and main doors open, parking break set, and battery and generators off.

And n4gix, aren't they all already typed in the default aircraft.cfg file? Because I checked every aircraft's .cfg files and they all had exits assigned.
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Re: "Moving Jetways"

Postby Super_Game » Mon Oct 16, 2006 5:27 pm

...oh well. I guess I'm gonna have to re-install and hopefully that'll work. If not, then  :'(
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Re: "Moving Jetways"

Postby Super_Game » Mon Oct 16, 2006 10:49 pm

Welps, seems like re-installing didn't help either.  :-[
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Re: "Moving Jetways"

Postby omar777 » Mon Oct 23, 2006 1:25 pm

ok ok ok. i think i have finally figured out why the jetways dont move for some of us.
I was cruising through other FS forums when i saw a thread just like this. i read through it and figured it out.
Im sure those of you running FSX without being able to move the jetways have an older video card such as a Nvidia MX or FX series or something like it; or a comprable ATI card. Well, if i am right, then you must understand, yes your card is out dated and somethings it wont support or support correctly. The thing that these cards do not support is Model Shader 2.0.
Apperently the animation feature that runs the jetway is a Model Shader 2.0 or above code. meaning to us unfortunate  not to have to have it = really boring jetways. So those of you that spent so much effort trying to line up your aircraft perfectly with the taxi line, or press crtl+j so many times.....that was never the problem. So, either live with it temporarly and upgrade later, or get a new video card now if you feel the need to do it. Hope this makes sense. AS for myself, my little old Ti4200 card is completely overwhelmed by FSX. But it does a good job trying keeping up. I congradulate it for not melting down on my yet.  ;)
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Re: "Moving Jetways"

Postby BourneID » Fri Oct 27, 2006 9:05 pm

I figured this would be as good a place to make my first post (been trying to register here for the better part of 3 months  :-[)  as was said...you type Control-J to get them to move...though I cant be sure (havnt tested) but the type of AC you have has an effect (dont figure a jetway is going to attach to a Learjet) ....

here is an image of both my AC as well as AI's with the jetway attached..
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now that being a defult AC it may be in the AC's .confg for the right placement...and not in downloaded customs that are not FSX based.
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Re: "Moving Jetways"

Postby Steve_Butka » Fri Oct 27, 2006 9:14 pm

mine always work.  even when i mess with one, slew my aircraft to another one, and then try that one out.

i see from a quick glance above that someone's ID'ed the problem, though.
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Re: "Moving Jetways"

Postby RitterKreuz » Fri Oct 27, 2006 11:12 pm

we have this same problem at work... call ramp control and bug them about it 2 or 3 times... when they get sick of your whining someone will finally come running out to get things rolling.  ;D
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Re: "Moving Jetways"

Postby NicksFXHouse » Fri Oct 27, 2006 11:52 pm

[quote]we have this same problem at work... call ramp control and bug them about it 2 or 3 times... when they get sick of your whining someone will finally come running out to get things rolling.
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