Not sure if this has been addressed yet...

FSX including FSX Steam version.

Not sure if this has been addressed yet...

Postby Isak922 » Sun Oct 29, 2006 5:43 pm

But I'm having a problem installing FS9 planes into FSX. I tried installing my Alphasim F-22 by putting the aircraft folder into the Simobjects>airplanes folder, the effects and gauges into their folders, and loading it up. The plane works fine in FSX, probably even better graphics wise, but, there's one tiny problem. The bottom part of the screen (about 1/3 of it), is a black space. It's just a dead area pretty much. If I load the 2D cockpit, the gauges and such that were in that area are stuck there, same with the parking break and any other messages down there. Same happens with my Aerosoft A-10, just that it's about an inch of dead screen.

Is this a common problem with installing FS9 aircraft into FSX, or did I screw something up  ??? ???
Last edited by Isak922 on Sun Oct 29, 2006 5:43 pm, edited 1 time in total.
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Re: Not sure if this has been addressed yet...

Postby Hagar » Sun Oct 29, 2006 5:48 pm

I had this problem in the FSX Demo. Open Panel.cfg of the offending aircraft in Notepad & look for this line under the [Window00] header.

render_3d_window=1

If it's there change the value to 0. I think that should fix it.
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Re: Not sure if this has been addressed yet...

Postby RollerBall » Sun Oct 29, 2006 6:45 pm

Hi isak, check in the sticky at the top of the forum for the recommended way to copy aircraft over.

It's not a good idea just to assume they will work and drop them straight into the main FSX folders.

Here's what I posted previously and what I think is the best way to import and try out aircraft without messing up your FSX


 
1. Make a folder called fs9aircraft in your main FSX folder  
 
2. Open up your FSX.cfg using Notepad and scroll down a few lines and you'll see several entries that look like  
 
SimObjectPaths.X={folder name} where X = a number from 1 to 5  
 
3. Add a line in  
 
SimObjectPaths.6=fs9aircraft  
 
4. Just copy over planes from FS9 into that folder and run FSX  
 
5. If all is well and they work, copy over their gauges into their own panel folder (NOT FSX gauges at this stage)  
 
6. Run again and if the panel works either leave the gauges in the aircraft's panel folder or move them into the main FSX gauges folder  
 
Doing it this way you'll keep your FSX install nice and clean and you can easily identify and chuck out any bad ones  

BTW  

FSX is backwardly compatible ONLY for GMax and FSDS2 aircraft. Even then you may have a few texture problems  eg Rick Piper's HS748 - some textures in the VC appear to come out very black
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