4. Moving surface platforms that allow you to land on them as they're moving.
I've had a thought and possibal project that I might persue, which is doing a aircraft carrier with functional Ramps that rise and fall, to the lower deck. Do you think that is possibal?
I've had a thought and possibal project that I might persue, which is doing a aircraft carrier with functional Ramps that rise and fall, to the lower deck. Do you think that is possibal?
No, this thread is not about the graphics. It's about the features that you don't normally see in a screenshot. If you like to talk about how bad a stupid ground texture looks in the US or how ugly the UK appears to be in FSX, then do that on another thread as this thread is about non-graphical features.
4. Moving surface platforms that allow you to land on them as they're moving.
This is hardly a new feature. We had it in CFS2 6 years ago.
I'm talking FS series. Not CFS.![]()
Well, like it or not FS & CFS were originally the same program. CFS2 is FS7.5. If they'd developed this properly we could have had those moving landable platforms in FS2002.
Since we've been having a string of negative around here, I just like to make a thread that points to the positive side of FSX.
The following are FSX-based features that FS9 will NEVER support:
1. 18,000-mile height barrier which allows the user to travel beyond low-earth orbit and better enjoy trips in a SR-71 Blackbird [the hot rod of jet travel IMO].
2. The capacity to finally reach the poles. Therefore, no more invisible barriers near the poles.
3. Skin and bones that are both animated using inverse kenetics [ie: wing flex] and are affected by the wind [ie: wind flags].
4. Moving surface platforms that allow you to land on them as they're moving.
3. Posky invented wing flex and to be honest, does not really add anything except a split second "wow" when the wings do flex.
fs9 has terrible sound
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