I think that after the official launch date, we must insist that the members of the FSX team who were blogging and promoting the game like crazy a few weeks ago should make an official statement about what hardware is relaistically necessary to run this software in the way it should be run. They must have tested it on a wide range so they must know.
This really isn't good enough. A very large number of people will be going out to buy it in the expectation that what they have seen is what they will get on their machines and they will be very disappointed and very out of pocket.
If you can't run FS9 on your rig with all sliders totally maxed and all features (land and water detail, ground shadows etc) turned on, you won't stand a cat's chance of running FSX in any sort of way at all that will show off what it claims to deliver. And I'm sorry, the screenies put up so far have proven that many of which have key features turned off or down to low levels.
IMO MS owes that to the FS community who has supported them for so long and continues to show such an incredibly high level of goodwill. I wonder how long we will have to wait...
I think that some old video cards, because there are not able to handle some of the graphical effects (like bump-mapping, this kinf of things) may run faster than some newer video cards that are more powerfull, but overloaded by the new effetcs they have to compute.
See what I mean ? Older video cards produce less quality, but faster. Playing with the video quality setting of your card drivers (for example NVidia, this slider that let you choose 'performance' or 'quality' or 'Best quality' etC...) may have an important effect, since this slider simply disable some of the graphic functionnlities of your cards.
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