FSX Damage

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Re: FSX Damage

Postby Daube » Thu Sep 21, 2006 12:26 am

When it comes to "crash effects" or damage modelling, some people immediately refer to volontary crashes, against buildings or ground or I don't know.

Of course I can understand that this kind of effect is not
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Re: FSX Damage

Postby Ashton Lawson » Thu Sep 21, 2006 1:33 am

Hey, engine fires'll be good.

I admit, I don't like crashing, but it seems more satisfying if ur plane crashed properly, effects and all.  Then u think u've crashed, and u deserve having FS restart the flight.
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Re: FSX Damage

Postby JBaymore » Thu Sep 21, 2006 8:15 am

Bindoe,

Ah.... at least they have finally visually modeled an engine fire now.
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Re: FSX Damage

Postby FSGT Gabe » Thu Sep 21, 2006 11:06 am

I'd "enjoy" having some more significant and realistically modeled crash effects than the sim just saying a nice pop up of "crashed" on the screen.  Somehow it gives the meaning of what just happened to me far more impact (no pun intended   ).

I don't deliberately go around crashing....and I realise that having crash effects might lead some people to crash planes on purpose...... but when I have just REALLY screwed up....I want to really underrstand that I just killed myself....... and maybe a lot of others.  Or that I just damaged some expensive hardware.

Not to "glory" in the destruction (ooohhhh ....aaaahhhhh!) .....but to "feel" it in my gut more what just happened, and to see the real magnitude of the mistake I made...... so that I can LEARN from the situation how not to repeat that terrible mistake.  

Not to mention........ did I just collapse a nose gear and make a survivable landing anyway...... or did I collapse the nose gear and then the nose hit the ground with force enough to flip the plane over and then the fuel in the ruptured wing tanks caught fire.  Those are VERY different scenarios that I could learn from......both of which certainly are bad........ but one was clearly worse than the other.  Did I do $1000 worth of damage to my aircraft....... or $1,000,000.....or $10,000,000?

In the sim....you get the luxury of doing this kind of stuff.  It is a luxury of using such a simulator.  In the real world you do not usually get this opportuinity too often.

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I agree COMPLETELY.  If you remember, I started a topic almost like this BEFORE the demo came out.  I'm glad to see at least they have engine fires.  But when I played the demo, I don't think the detection has gotten any better. :(  :-/

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Re: FSX Damage

Postby super_flyer69 » Thu Sep 21, 2006 7:39 pm

everyone knows it to do with terrorism, but they should create different failures, like aileron failures and stuff.
and you have a gear failure, when you land, there should be sparks and fires not that stupid crashed sign!
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Re: FSX Damage

Postby Flt.Lt.Andrew » Fri Sep 22, 2006 4:53 am

John's eloquent spiel has put the case in the affirmative for crashing in a victorious position and I agree totally.

Bindoe, your comment about Boeing is interesting- in Gran Turismo 4 there is no crash damage for exactly that reason- no company was willing to sign into it without a "no crash damage" clause!


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Re: FSX Damage

Postby foo_fighter » Fri Sep 22, 2006 9:33 am

:D

IMO it's quite important to have those crash fx due to realism...it's not THAT necessary to see blood, bolts and guts flying....but a belly landing with broken or "arched" props would be very nice, damage made for a no-nose wheel should be great. As far as I'm concerned, crash fx can be very good!  :)

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Re: FSX Damage

Postby JBaymore » Fri Sep 22, 2006 10:49 am

Exactly!
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Re: FSX Damage

Postby Joe_D » Sat Sep 23, 2006 12:53 pm

[quote]When it comes to "crash effects" or damage modelling, some people immediately refer to volontary crashes, against buildings or ground or I don't know.

Of course I can understand that this kind of effect is not
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Re: FSX Damage

Postby Ashton Lawson » Sat Sep 23, 2006 10:54 pm

Yah, but here's the part which makes crashing a good marketing thing. ;)

Who knows burnout?  If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)! :o

Now, if ur flying around, and u crash, whats so satisfying about getting stuck in mid air with a crash sign showing?  Whats so satisfying about hitting another plane, and u stop in mid air, with the crash sign, and the other plane goes about its business?  Nothing!!!!  You don't feel like u crashed, and u deserve to be reset.

So, there's the selling point. ;D
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Re: FSX Damage

Postby Bindoe » Sat Sep 23, 2006 11:27 pm

[quote]Yah, but here's the part which makes crashing a good marketing thing. ;)

Who knows burnout?
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Re: FSX Damage

Postby Ashton Lawson » Sat Sep 23, 2006 11:48 pm

So you do, as do I!
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Re: FSX Damage

Postby cheesegrater » Sun Sep 24, 2006 1:05 am

Who knows burnout?  If you do, the object of the game is to wreck everything, and when u crash, you laugh ur head of cuz of the realistically insane damage u just dealt to ur car (unless ur a serious player)! :o


Hahahahaha! Burnout is not realistic.

Yeah, but a game where you crash aircraft on purpose is politically incorrect. Imagine how much controversy there would be if they released "Burnout - Airliner Edition".

Also, Boeing wouldn't like people turning their 747 into a fireball.
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Re: FSX Damage

Postby vololiberista » Sun Sep 24, 2006 4:06 am

As has been said there's crash damage and there's crash damage! The sim is not for those that enjoy destruction and or the fruits thereof. But an airliner balancing by its nose on a twig with the word "crash" is ludicrous!!!!
Certainly there should be undercarriege "difficulties" at the very least! And as for Boeing not wanting a 747 to go  down  in a fireball, well that has happened in reality aka Lockerbie!!
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Re: FSX Damage

Postby Bindoe » Sun Sep 24, 2006 7:11 am

[quote]As has been said there's crash damage and there's crash damage! The sim is not for those that enjoy destruction and or the fruits thereof. But an airliner balancing by its nose on a twig with the word "crash" is ludicrous!!!!
Certainly there should be undercarriege "difficulties" at the very least! And as for Boeing not wanting a 747 to go
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