Oh.
But still, can u use 3dsmax instead of gmax now?
Well, FP Beta users can't, because the SDKs included are incomplete.
"Official" Beta users are testing out the new tools with mixed results so far. It ain't soup yet! ;D
Oh.
But still, can u use 3dsmax instead of gmax now?
On top of that, IK was not listed in the list of FSX features. So, for all I know, I could be wrong.
Why?IK was listed as a FSX feature and mentioned several times in intreviews with developers.
Why?IK was listed as a FSX feature and mentioned several times in intreviews with developers.What I cant say about skinning feature and bones.Never heard that FSX supports vertex animation(wich the skinning is).
Cause supporting IK feature does not automatically means supporting skinning-these are two completely
different things.But if FSX will really support vertex animation its great.
Nice. How long did it take you to put that together?
p.s.by the way-n4gix-why crane's hook is moving-is it affected by wind or just animated manually?
If it's moved by wind daz it mean that ALL elements of enviroment or aircraft,wich skinned and boned properly will be affected by wind in the sim?
Nice, this may possibally add the function of movable ground characters loading, bag's and also doing little mechanical duties around the aircraft lol. It will be very interessting to see the outcome......
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