My FSX Carrier AI Scenery.

FSX including FSX Steam version.

My FSX Carrier AI Scenery.

Postby RollerBall » Sat Aug 19, 2006 10:54 am

Need a hand please guys. I've already had a report that someone's had a problem with this scenery.

In FS2004 there was a problem with water climbing up the sides of carriers and you had to include special 'flattens' as I explained how to do in the AI Traffic forum. With the tests I've done on 2 separate computers with this scenery I found a flatten was not necessary.

However, the guy who contacted me said he'd had a similar problem to FS2004 (which I've only seen in FSX with a 3rd party addon carrier rather than the default library carrier for people who understand what I'm talking about) except in FSX rather than having water climbing up the side, FSX makes land first
Last edited by RollerBall on Sat Aug 19, 2006 10:55 am, edited 1 time in total.
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Re: My FSX Carrier AI Scenery.

Postby thebrelon » Sat Aug 19, 2006 11:18 am

I will install it tomorrow, and report back to you... despite I don't understand anything... ;)

vince



edit: VOTE FOR ME!!!! ;)
Last edited by thebrelon on Sat Aug 19, 2006 11:20 am, edited 1 time in total.
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Re: My FSX Carrier AI Scenery.

Postby RollerBall » Sat Aug 19, 2006 3:29 pm

Just in case, as from the one report I've received it seems under certain as yet unknown circumstances a problem can occur, I've added the flatten to a modified Zip which I've now uploaded to SimV. So if anyone has downloaded the original and has a problem either contact me and I'll let you have the fix, or soon you'll be able to download the replacement Zip with the flatten and amended install instructions.
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Re: My FSX Carrier AI Scenery.

Postby Splash » Sat Aug 19, 2006 4:58 pm

Well I found the best darned camo carrier I have ever seen......... something went wrong with my install somewhere....... Wow!!!
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Re: My FSX Carrier AI Scenery.

Postby RollerBall » Sat Aug 19, 2006 5:23 pm

:)

OK - that's the same problem. Wonder why the heck it was OK on my 2 PCs
Last edited by RollerBall on Sat Aug 19, 2006 5:30 pm, edited 1 time in total.
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Re: My FSX Carrier AI Scenery.

Postby Splash » Sat Aug 19, 2006 6:10 pm

;D
Okay, Here is how it looks with RollerBalls fix.......
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Awesome!!!!
Thanks for the fix, Roger
So very prompt and efficient......
Cheers from across the Pond
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Re: My FSX Carrier AI Scenery.

Postby Mav_316 » Sat Aug 19, 2006 6:38 pm

Is that steam rising from the catapults on the flight deck?

When will you release that fix for everyone to use?

Congratulations on being the first to create something for FSX officially (even though it is just the demo).
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Re: My FSX Carrier AI Scenery.

Postby Splash » Sat Aug 19, 2006 6:41 pm

;D
Roger
I did notice that when I activated the scenery, it shows up in the AddOn Scenery in the list, and does not show up in the list as a seperate entity.... dont know if that was something I did or not, but it works.  I guess since the Ocean Flattens file is still above the carrier file even tho it is within the AddOn Scenery file?
Thought I would let you know that... here are pics on how it shows on my copy
Image
     Image
Cheers
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Re: My FSX Carrier AI Scenery.

Postby Splash » Sat Aug 19, 2006 6:44 pm

Is that steam rising from the catapults on the flight deck?


Yes, Mav  that is steam,  some of the special effects RollerBall has included in the scenery.....
Cheers
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Re: My FSX Carrier AI Scenery.

Postby RollerBall » Sat Aug 19, 2006 6:56 pm

Yeah Ed, the Ocean Flattens should be like any other addon scenery - it should appear in your scenery library list with that name at a level above the carrier but in your case as it's working, no worries.

Answeering the other question, the fix has been uploaded as a complete replacement Zip file. The original is still on download so anyone who's interested in the scenery, I'd wait a day so you get the latest version.

Sorry about this hassle - but we're entering new territory here  ;)
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Re: My FSX Carrier AI Scenery.

Postby thebrelon » Sat Aug 19, 2006 9:43 pm

Image

here is what I have... will download the new version ASAP...

thanks for your great work rollerball

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Re: My FSX Carrier AI Scenery.

Postby Daube » Sat Aug 19, 2006 10:40 pm

Well I found the best darned camo carrier I have ever seen......... something went wrong with my install somewhere....... Wow!!!
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This is the evidence that FSX will simulate weapons. This pictures obviously shows the effect of the Dirt Bomb, directly imported from Scorched Earth  ;D
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Re: My FSX Carrier AI Scenery.

Postby pete » Sun Aug 20, 2006 5:22 am

The revised version is now uploaded. :)
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Re: My FSX Carrier AI Scenery.

Postby RollerBall » Sun Aug 20, 2006 9:51 am

Thanks for that Pete.

After publishing the carrier package I had several people contact me about cable trapping. Well obviously at the time of writing we can't do that. We need Pete Dowson to make us a new FSX FSUIPC for a start and then we need guys who are cleverer than me to work out how to use the data generated to create traps and catapults.

But there is an alternative which is still pretty good fun. As you know, the FSX carrier is on the small side and although anyone can land planes like the FSX Trike and the FS2004 Cub on it, anything much bigger is a bit tricky to say the least.

The FS2004 Grand Caravan flies great in FSX so what I've done is modify it a wee bit. I've given it bigger flaps which obviously have quite a bit more drag. I've also beefed the brakes up a bit and given it a wee bit more reverse thrust. This baby you can land on the FSX carrier ........ if you're good enough!

If you're interested in trying, package just uploaded here at SimV.

Have fun
Last edited by RollerBall on Sun Aug 20, 2006 9:55 am, edited 1 time in total.
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Re: My FSX Carrier AI Scenery.

Postby Stormtropper » Sun Aug 20, 2006 9:55 am

Know wether or not FS will include Carrier Ops in the final release?...

...they do already have a moving carrier.
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