i aggree with Daube that it would be simlpe to create a space sim, as they have, but wouldn't you have to have separate flight dynamics for atmosperic flight and space flight? that might be difficult and expensive. if i'm wrong tell me, i'm no expert
Look at some of the space sim "games". It's Star Wars physics with zooming and blasting because that's what the majority wants.
Look at orbiter, it's realy not that ressource demanding
spacecrafts as detailled as the planes of FS, with a VC full of systems
I don't think space physics would be too hard. Besides. MS already got the lack of air up there.
I slewed a Baron 58 up to the highest point possible. I turned off slew and sure enough, my engines cut off, and I couldn't do a thing. My instruments also went wacky. I moved my joystick around, nothing. started my engines, which just stopped again. Eventually I fell to a point where the atmosphere was just think enough to get my engines going. But it didn't end there. I kept accelerating, untill the overspeed sign at the bottom right appeared. I kept going, and was wondering when My plane would rip apart from overstress. Then finally after 2 mins on overspeed, my aircraft overstressed.
After that, I though:
That was the coolest thing ever!!!!!!!!!!!!!!!!
All MS need to do now is add rocket engines and thrusters. Presto. space sim (with detailed spacecraft)
Microsoft already pointed out that addon developers would be able to create a space craft. In that case, it's pretty obvious by now that the FSX SDKs would probably have support for rocket engines and RCS thrusters.
AND that sucks ! :-/ But on the other hand, it's difficult to imagine a space combat game without star wars gameplay...
I'm not happy with that. I would really have prefered having 5 planes only, but fully modelled, than 20 planes that have only the lights and the gear switch working, like we had in FS9....
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