Landed on Moving Carrier!

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Landed on Moving Carrier!

Postby RollerBall » Mon Aug 14, 2006 4:47 am

Thanks for the hint NicK!

I swapped the carrier for the 25ft power boat - and the bay was then littered with the blooming things - all moving!

Image

As you can see from the wake, this one is moving pretty fast - so I landed on it in the Bell!

Image


As you can see, the sim objects have a cfg file - and it's clear from the carrier that it is intended to move

[fltsim.0]
title=veh_carrier01_high_detail_sm
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0
Last edited by RollerBall on Mon Aug 14, 2006 4:48 am, edited 1 time in total.
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Re: Landed on Moving Carrier!

Postby ozzy72 » Mon Aug 14, 2006 4:55 am

Yeeeeeeeha 8)
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Re: Landed on Moving Carrier!

Postby Hagar » Mon Aug 14, 2006 5:19 am

Well done. Now why didn't they do this in FS2002 almost 5 years ago. ::)
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Re: Landed on Moving Carrier!

Postby expat » Mon Aug 14, 2006 5:20 am

Nice job, all we need now is a Meatball and some wire.

Matt

PS, Rollerball, see you have added aircraft into FSX, I let FSX install to the "C" drive to its default directory setting and I can't find the Aircraft folder. It seems not to be in the same place as FS9. Can you help please?
Last edited by expat on Mon Aug 14, 2006 5:20 am, edited 1 time in total.
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Re: Landed on Moving Carrier!

Postby RollerBall » Mon Aug 14, 2006 5:21 am

Great innit

Some more shots in the screenie forum

http://www.simviation.com/cgi-bin/yabb/ ... 39;start=0

Gotta be quick though. They go ploughing across the  bay and then turn and stop. They start up again after a delay so best to quickly slew across to one that's going at full steam and land a bit quick,

Obviously it'll all be a bit different in the real thing - blimey, we'll have battle fleets with support ships and gord knows what. So with modified flour bombing I can see scope for some fantastic 'naval combat' addons
Last edited by RollerBall on Mon Aug 14, 2006 5:24 am, edited 1 time in total.
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Re: Landed on Moving Carrier!

Postby PisTon » Mon Aug 14, 2006 5:21 am

Awsome!
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Re: Landed on Moving Carrier!

Postby Hagar » Mon Aug 14, 2006 5:22 am

I let FSX install to the "C" drive to its default directory setting and I can't find the Aircraft folder. It seems not to be in the same place as FS9. Can you help please?

Look in the Microsoft Flight Simulator X Demo\SimObjects\airplanes folder.
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Re: Landed on Moving Carrier!

Postby HawkerTempest5 » Mon Aug 14, 2006 5:23 am

How great would a combat sim based on this be? Moving decks and targets, landing on a carrier at night, in a storm with the thing moving after being shot up on a mission. Come on M$, give us some guns!!
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Re: Landed on Moving Carrier!

Postby Hagar » Mon Aug 14, 2006 5:24 am

How great would a combat sim based on this be? Moving decks and targets, landing on a carrier at night, in a storm with the thing moving after being shot up on a mission. Come on M$, give us some guns!!

Already been done in CFS2. This looks exactly the same to me.
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Re: Landed on Moving Carrier!

Postby RollerBall » Mon Aug 14, 2006 5:26 am

CFS3 was a dead duck - do I sense CFS4 around the corner?
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Re: Landed on Moving Carrier!

Postby expat » Mon Aug 14, 2006 5:28 am

Look in the Microsoft Flight Simulator X Demo\SimObjects\airplanes folder.


Thanks Hagar. I will try that later. I am at work at the moment..........with very little to do.

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2. And, if you have time to write the fault on a napkin and attach to it to the yoke.........you have time to write it in the tech log....see point 1.
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Re: Landed on Moving Carrier!

Postby RollerBall » Mon Aug 14, 2006 5:31 am

Nice job, all we need now is a Meatball and some wire.

Matt

PS, Rollerball, see you have added aircraft into FSX, I let FSX install to the "C" drive to its default directory setting and I can't find the Aircraft folder. It seems not to be in the same place as FS9. Can you help please?


Thanks Matt - sorry, missed your post first time round but Doug answered it. Did you find the folder OK?
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Re: Landed on Moving Carrier!

Postby expat » Mon Aug 14, 2006 5:40 am

Rollerball, I am at work at he moment. Very little to do, in fact, make that nothing to do. I would sooner be at home trying it out, but bills must be paid.

Matt
"A bit of a pickle" - British translation: A catastrophically bad situation with potentially fatal consequences.

PETA Image People Eating Tasty Animals.

B1 (Cat C) licenced engineer, Boeing 737NG 600/700/800/900 Airbus A318/19/20/21 and Dash8 Q-400
1. Captain, if the problem is not entered into the technical logbook.........then the aircraft does not have a problem.
2. And, if you have time to write the fault on a napkin and attach to it to the yoke.........you have time to write it in the tech log....see point 1.
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Re: Landed on Moving Carrier!

Postby Hagar » Mon Aug 14, 2006 5:45 am

Before installing 3rd party aircraft take note that you will probably need to paste a copy of envmap.bmp from FS9\texture into FSX\Texture.
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Re: Landed on Moving Carrier!

Postby expat » Mon Aug 14, 2006 5:54 am

Before installing 3rd party aircraft take note that you will probably need to paste a copy of envmap.bmp from FS9\texture into FSX\Texture.



It seems like adding bits to FSX is going to be a little different from FS9. To save lots and lots of questions and repeats of said questions, would it be possible to have a "sticky" thread to cover this until we all get up to speed.

Matt
"A bit of a pickle" - British translation: A catastrophically bad situation with potentially fatal consequences.

PETA Image People Eating Tasty Animals.

B1 (Cat C) licenced engineer, Boeing 737NG 600/700/800/900 Airbus A318/19/20/21 and Dash8 Q-400
1. Captain, if the problem is not entered into the technical logbook.........then the aircraft does not have a problem.
2. And, if you have time to write the fault on a napkin and attach to it to the yoke.........you have time to write it in the tech log....see point 1.
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