Crash effects?

FSX including FSX Steam version.

Re: Crash effects?

Postby Katahu » Fri May 19, 2006 12:48 pm

X-Plane has already implemented the realistic damage features such as blown tires, wings ripping off due to aircraft stress, etc. and yet no one has complained about it [until an idiot comes along and ruins it for everyone].
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Crash effects?

Postby machineman9 » Fri Jun 16, 2006 11:06 am

yeh, i would like good crash effects. it really makes a game. and all i can say to Nemesis_5.4 on that thread was, you idiot and byeeeeeeee  

i like crashing my planes (not in a sick way) but it always seems to satisfy when taking off in an extra 300s and spining the wing into the ground. but hey im just like that  ;D

maybe it should be an optional extra in the settings
User avatar
machineman9
Major
Major
 
Posts: 4816
Joined: Fri Sep 17, 2004 9:05 am

Re: Crash effects?

Postby BAW0343 » Sat Jun 17, 2006 12:13 am

I totally agree we need damage to the effect of minor dents and scratches. So that we may try to land the plane as it would be in the real world. No more than a few sparks are needed here  ;D

and ahh stupid poor Nemesis_5.4 only made it to 30 posts before realizing we was a total friggin idiot.  ::)
Image Image
User avatar
BAW0343
Major
Major
 
Posts: 3011
Joined: Wed Oct 12, 2005 4:26 am
Location: Mesa, AZ

Re: Crash effects?

Postby n_richardson05 » Sat Jun 17, 2006 12:27 am

first, as i stated in previous posts terrorests dont need the building to fall down or the airplane to burst in to flames to know weather they hit the building, so it dosent matter in terms of terrorest training. but i would strongly discurage buildings falling down or microsoft could be as hated as much as rockstar ( people who made grand theft auto)

i remember a couple of months ago seeing a plane crash/emengency land with the front landing wheel compleatly turned sideways somthing like that could be cool. or just having parts fall of if abused.

i only want the flying to end when i blow up! ;D
Last edited by n_richardson05 on Sat Jun 17, 2006 12:29 am, edited 1 time in total.
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
737-700aholic
User avatar
n_richardson05
2nd Lieutenant
2nd Lieutenant
 
Posts: 285
Joined: Fri Oct 03, 2003 11:15 pm
Location: massachussets

Re: Crash effects?

Postby EirePlane » Sat Jun 17, 2006 6:50 am

As many people have said, it's not that we want to see massive explosions and buildings falling down or anything sick like that, its more along the lines of having realistic damage to a plane. For example, having part of your wing missing after hitting a tree and being allowed to carry on flying instead of the game freezing with you stopped in mid air.

If I remember rightly, we had this discussion before FS2004 came out too but it was more aimed at realistic emergency situations.

I think that crash damage would be ok to an extent but MS would have to stop things which could be interpreted as morbid or terrorist
User avatar
EirePlane
Captain
Captain
 
Posts: 766
Joined: Sun Nov 17, 2002 9:39 am
Location: London, UK

Re: Crash effects?

Postby ansteve1 » Sat Jun 17, 2006 5:29 pm

I would like a crash damage that works with the mesh. For example I don't want to fly down a valley and have that message come up that says I have crashed and there is nothingthat hit my aircraft.
Proud to Be A Marine
Semper fi
User avatar
ansteve1
2nd Lieutenant
2nd Lieutenant
 
Posts: 52
Joined: Mon Sep 22, 2003 10:36 am

Re: Crash effects?

Postby Daube » Sat Jun 17, 2006 5:59 pm

I would like a crash damage that works with the mesh. For example I don't want to fly down a valley and have that message come up that says I have crashed and there is nothingthat hit my aircraft.


Yes, THAT would DEFINITELY be great   :P I hate this lack of precision that makes you crash in the air while you where trying to follow the terrain. I never understood the reason for those crashes...

As for the crash effect, I agree that destroyable buildings would not be very politically correct, not to say "shocking" for some persons. Such a feature would be just useless and misplaced.

BUT, I agree that what would be very usefull and would add a very great sense of realism, just like already stated in the past few posts, is an accurate damage model of the plane in case of:

- excessive stress: I would love the challenge of getting back to base with an airplane that has a missing engine, a missing part of wing or a missing rudder etc...

- mid-air (when formation flying) or scenery collision: oops that tree was to high (naaa I wasn't too low  ;D ) and now one of my gear is not there anymore...

- violent landing, crash landing: I would love to see accurate damage to the aircraft in case of landing with no gears, on tarmac, mud, water, ice, snow etc... no just  an ON/OFF crash...

and there are surely plenty of other examples.
To say it clear, I think most of us are not interested in the effects of a crash on the scenery, but rather on the real effects of a "crash" on our own plane, that would be additionnal realism :)
User avatar
Daube
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 6608
Joined: Wed Oct 05, 2005 8:34 am
Location: Nice (FR)

Re: Crash effects?

Postby n_richardson05 » Sat Jun 17, 2006 7:01 pm

i dont know about accurate lets keep it real ( as in not asking for too much ) and not hope for too much some basic crash effects would be an improvement over crash messages. and no one needs to point out that i can download simple crash effects. just somthing some what convincing, this is not a crash simulator how ever fun that may be it is not made to crash

the one thing i would not mind is fire!  
big or small i like them all ...? that dosent sound right
slew mode dose not count as flying
737-700aholic
User avatar
n_richardson05
2nd Lieutenant
2nd Lieutenant
 
Posts: 285
Joined: Fri Oct 03, 2003 11:15 pm
Location: massachussets

Re: Crash effects?

Postby Ashton Lawson » Sun Jun 18, 2006 12:43 am

Well well well...

I'm sure people have tried this before, but here I go.

in FS9, find the Cessna 208 in the 'aircraft' folder, and open the '.cfg' file.  add visual_damage=1 like this:

[fltsim.0]
title=Cessna 208 Caravan Amphibian
sim=Cessna208
visual_damage=1
model=
panel=
sound=
texture=
etc...  (and to every other variation)

Now, open FS, and choose the caravan amphibian and fly in alaska (you can fly anywhere, but I like alaska).  Taxi off the runway, and completly off the airport.  find some autogen houses.  Use, the slew to make sure that ur wing (but not ur plane) will hit the building (also, you should lift the plane off the ground).  now, turn off slew.... ::)
You will notice that if ur FS automatically sets ur plane at the default cruise speed, the building will rip ur wing, right off!  If you put the simulator at half-speed or more, you'll see that ur remaing wing will have alot of lift, and tip ur plane.

I've only done this once, and managed to get both wings completley wiped off ( :D hilarious at the time, expecially in spot plane, cuz ur pilot just sits there, not even panicking :o ).  I think u can have sections ripped off, if the plane has the wings fold/unfold capabilities.

This doesn't help much with realism under damaged circumstances cuz the wing is either there, or nowhere.  Still funny tho!!!     ;D
Image
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.
Ashton Lawson
Major
Major
 
Posts: 1211
Joined: Thu Jun 15, 2006 5:25 am
Location: Phuket, Thailand

Re: Crash effects?

Postby PisTon » Sun Jun 18, 2006 1:04 pm

I don't think Boeing would like a simulator including there 747-400 in the Dreamliner livery getting blown apart now would they?

In FlightUnlimited 3 they had to change the names of the planes to fake ones because of that.
PisTon
 

Re: Crash effects?

Postby vololiberista » Sun Jun 18, 2006 4:47 pm

Crash effects, let's "accident effects" in FS9 are strange. I was recovering from a stall and was so low that i hit a tree!!
There it was with the screen frozen with a jet airliner balanced by one wing on the uppermost twig!!!!!!!!!!!! Not very realistic. I'm certainly not into massive explosions etc etc but some evident damage would be more real!!
Vololiberista
Andiamo in Italia
Image
User avatar
vololiberista
Major
Major
 
Posts: 1042
Joined: Thu Feb 16, 2006 5:43 pm

Re: Crash effects?

Postby -sam- » Wed Jun 21, 2006 3:43 am

Because it
NFo/Simviation Multiplayer Server.

fs.netfrag.org:23456

Stats: fs.netfrag.org
Teamspeak: ts.netfrag.org
User avatar
-sam-
Captain
Captain
 
Posts: 590
Joined: Thu Sep 09, 2004 10:03 am
Location: EDDM

Re: Crash effects?

Postby Ashton Lawson » Fri Jun 23, 2006 9:20 pm

If you havent played the game Burnout ??? (for PS@ Xbox, etc.) then you really have to ;).  Burnout Revenge is the best.  When you crash, you can watch your car get crushed ;D.  If a car hits you on your right side really hard, you get a huge dent, and you go flying ;D ;D.  Don't get this the wrong way, you can also smash and crush your way through the track (you also gotta dodge traffic) ;D ;D ;D ;D.

I'd like MS to get together with 'Critereon' and 'EA' to create aircraft mesh changes to make everything in FS more realistic.  That would be da' BOMB!  ;D   ;D ;D ;D ;D ;D ;D ;D
Image
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.
Ashton Lawson
Major
Major
 
Posts: 1211
Joined: Thu Jun 15, 2006 5:25 am
Location: Phuket, Thailand

Re: Crash effects?

Postby Katahu » Fri Jun 23, 2006 10:17 pm

Even if M$ did implement such effects, don't forget that we addon developers have to learn how to program into the models ourselves [if we so desire to watch our hard work crash and burn].

From the looks of the idea, I would think that one would have to model and program a set of a damage objects within Gmax [using xml-based name tags] so that they would appear on the model whenever the model gets damaged. Pretty much like a plane hitting a tree and losing its wing.

Or maybe M$ should seek some advice from one of the Orbiter addon developers who made a neat crash effect using a set of algorithyms. Click here for more info.
User avatar
Katahu
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 5993
Joined: Mon Jul 22, 2002 10:29 pm

Re: Crash effects?

Postby Ashton Lawson » Sun Jul 02, 2006 7:17 pm

Even if we can do stuff like that, we would have to rebuild, OURSELVES, the default aircraft, then build it with the damaged parts.  Not very convienient.

The problem here also is that, as I explained in my rip of your Cessna's wing thing, the wing is either there, or its not, visually and physically (in the game).

Even if we did make damaged parts, like for a wing, if the wing gets hit, and is replaced by the damaged wing (visually), FS still thinks the wing is (physically) gone. :P

The Best FS can probably do is have only the winglet ripped off, with the wing still on.  I highly doubt this tho.

Also, when you turn on visual damage, not even the landing gear (visually) comes off.

If you want to land your plane with the gear broken, and save countless lives, set your realism levels to 0.
Last edited by Ashton Lawson on Sun Jul 02, 2006 7:23 pm, edited 1 time in total.
Image
FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack
1, and Radeon HD 3+ Series support.
Ashton Lawson
Major
Major
 
Posts: 1211
Joined: Thu Jun 15, 2006 5:25 am
Location: Phuket, Thailand

PreviousNext

Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 854 guests