by TheBod1357 » Fri May 19, 2006 8:13 am
Ah, Sgt. Gabe has made a great point. Real crashes. No, not crashes as in hitting buildings or nosediving into the ground. Instead, like it has been said many times, damage, damage that actually happens without having control over it. I completely agree that wanting to "play the terrorist" and hit buildings or deliberately nosedive completely deserves a stopped game and a [glb]CRASH[/glb]. But as people have stated, we dont need crash effects, we need damage. But damage only to the point that it is still possible to get the plane on the ground (by whatever means necessary) without causing it to explode. So like Gabe said, real crashes. Real crashes most of the time in the real world are not because of deliberate stupidity, but because of forces beyond the control of the pilot. And real crash situations many times do not lead to death. A real crash can involve the gear on a plane failing, and it is still perfectly possible to get that plane on the ground without it exploding, so why cant M$ allow us to do the same in Simulation? Things go wrong on airplanes, and planes are made to be able to recover from most minor problems, so if I brake a little too hard, or hit the runway to hard, rather than my plane simply burying itself in the ground, maybe some blown tires or some sparks? Cause right now it seems that the ground is intangible to anything other than the wheels sometimes.
Theres my buck and a quarter.