by x_jasper » Wed Jul 12, 2006 4:32 pm
Lmao.
Maybe they should release FSX with a slightly different name? : "FSX, the prophecy comes true / we did ya like kippers"
Perhaps more folk in the 'sim' community are begining to realize MS is NOT in business to give quality & accuracy. Their business is based on short life span high volume sales, period!
The bulk of our community say 70~90% are what might be categorized as casual gamers. purists and aviation enthusiasts account for a small minority. MS is not going to deliver what a small minority wants, there simply is not enough return in it for them. Hence things like air dynamics etc are taylored for the masses who would find aerodynamic concepts and historical accuracy too challenging. In other words, getting it right results in either a poor seller or a long life span product - not good for business.
An example is the fact that you hardly ever see anyone complain about the bull**** ground speed in any of these sims. Trust me on this, 200 feet altitude at 450 knots is very, very different from what you see in CFS1/2/3 FS9 etc. In the virtual world the average punter would fly straight into the side of a hill if MS sims were accurate in this respect. Although in my opinion they should at least get this one right as it would be a major selling point.
Someone on this thread stated that FSX will have improved flight modelling, I don't think so.
Personally I would agree with the general concensus that MS are hedging toward gaming, i.e. xbox and it's offsprings.
For the enthusiast minority, I think it would be better to 'wait and see'. After all, plenty out there who are so eager to get the latest offering no matter what you tell em. This way there will be plenty of feedback, and at least FSX will have been given a chance.
Alternatively, re-write all the airfiles, damage profiles, model scaling, and make accurate sound files. Then you have a half decent sim.
(or just take up fishing or something like that)
Jasper
P4 2.5. massive huge 10 foot display.