FSX User Interface! AWSOME!

FSX including FSX Steam version.

Re: FSX User Interface! AWSOME!

Postby Daube » Wed Jul 05, 2006 3:36 am

[quote]Something just hit me.
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Re: FSX User Interface! AWSOME!

Postby Katahu » Wed Jul 05, 2006 6:10 am

Actually, striker may be on to something. If you look at the upcoming game Farcry [or is it Farcry?] it features motion blur to allow for more realistic frames. If the game becomes a success with such a feature, imagine the implications the motion blur with have on the FS series. Heck, imagine CFS4 with motion blur [assuming that M$ is even bothering to consider making CFS4].
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Re: FSX User Interface! AWSOME!

Postby x_jasper » Wed Jul 05, 2006 9:50 am

Followed the link.

Looks like another FS9 to me, but with 'flour' bombs  ???

Good of MS to release screenshots, but is anyone aware a press statement regarding FSX flight dynamics, or as common with other 'sims' do we have to correct these ourselves ?

If anyone knows if MS made comment on dynamics, I'd be grateful for the link.

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Re: FSX User Interface! AWSOME!

Postby Katahu » Wed Jul 05, 2006 10:23 am

Looks like another FS9 to me, but with 'flour' bombs  ???


You have no idea how much I want to tear that statement apart.

http://www.simviation.com/cgi-bin/yabb/ ... 1150011021

Take a look at the shots and "try" to look at me in the eye and tell me if it really does look like FS9. ;) ;) ;D ;D
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Re: FSX User Interface! AWSOME!

Postby x_jasper » Wed Jul 05, 2006 10:41 am

Your post is titled: 'FSX user interface' is it not ?

The example given in  your link of FSX's user interface does look strikingly similar to the style of  FS9.

There is no problem with my statement, it is factual.

As for some info on FSX air dynamics I am simply asking a fair question, I apologise if this does not meet with your approval.

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Re: FSX User Interface! AWSOME!

Postby Katahu » Wed Jul 05, 2006 10:50 am

The example given in  your link of FSX's user interface does look strikingly similar to the style of  FS9.


That's what you were refering to? Oh, ok. Never mind. ;D ;D ;D

In that case, it looks like M$ has run out of ideas for the look. Either that, or maybe they want to maintain a sense of tradition with their simulator. Besides, the look of the user interface was not what I was talking about on my thread's initial post. I was refering to the "display options" that the user interface has listed.

EDIT:

Looks like another FS9 to me, but with 'flour' bombs


That key phrase threw me off. ::)
Last edited by Katahu on Wed Jul 05, 2006 10:52 am, edited 1 time in total.
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Re: FSX User Interface! AWSOME!

Postby Woodlouse2002 » Wed Jul 05, 2006 11:10 am

Has anyone yet twigged at the flour bombs? If you have the option to drop bags of flour, how long before the effects and models are changed for proper weaponry. ;D
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Re: FSX User Interface! AWSOME!

Postby Jakemaster » Wed Jul 05, 2006 1:01 pm

Has anyone yet twigged at the flour bombs? If you have the option to drop bags of flour, how long before the effects and models are changed for proper weaponry. ;D


I give it a week....

Place your bets!
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Re: FSX User Interface! AWSOME!

Postby Katahu » Wed Jul 05, 2006 1:56 pm


I give it a week....

Place your bets!


$5 says it would be 1 month! ;D
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Re: FSX User Interface! AWSOME!

Postby AirforceOne » Fri Jul 07, 2006 1:07 pm

$10 for 2 weeks
;D ;D
You break it u buy it
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Re: FSX User Interface! AWSOME!

Postby Ashton Lawson » Fri Jul 07, 2006 9:16 pm

If you look at the upcoming game Farcry [or is it Farcry?] it features motion blur to allow for more realistic frames.


Actually, in NFS Underground - Most Wanted, when you hit the nitrous, there is a sort-of motion blur, but more like fx just making it seem like motion blur.  Its a start tho.


by, da way.  The moment I heard about FSX having flour-bombs, I immediatly thought,  'REAL BOMB'.
The sounds, and explosion, will be the easy part to change, but it may take a while until we can find, and replace the flourbag model.

2-3 weeks max  ;)
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