



Heat blur has always been an option for FS. Just model some cones in Gmax or FSDS with transparent textures. That's it. It's a no-brainer really.
Ramos




... or use a freeware heat effect package like EES, already available here ...
Not a true heat blur, but it's about the closest you can reasonably get using effects files.
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 720
GMAx is included with FS 24004 i think it is on disc 3 but good luck figureing out how to us it.





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