Magnetic variation in FS9

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Re: Magnetic variation in FS9

Postby H » Tue Sep 13, 2011 10:31 am

I'll tell you what I sometimes find confusing...
In Great Britain, when we fly "up" Britain, from the bottom to the top, we travel Northwards on the Compass...
but, looking at my Atlas, when I fly "up" the coast of California from Los Angeles to Oregon, following the Pacific coast, my Compass reads W/NW, and magnetic N is off to my right!
...which just goes to show that "up" is not always Northwards!
"Up" is rarely "North"wards (such a trajectory most always throws one a curve)... I'm still waiting for the space station to pass by.
You should try this in a CFS topview Chase viewpoint, whereas, the program tries referencing the direction of the aircraft with the top of the screen no matter which compass direction it's supposed to be facing; then, as you pan further away to get visual bearings, the entire scene flips to put "North" at the top of the screen. You're now viewing from so far into the atmosphere that that the only object of reference is the
  +  marking where your acft is at; the next pan away reverts you to the blackness of space -- the world, and your acft, is gone. :o


8-)
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Re: Magnetic variation in FS9

Postby ozzy72 » Tue Sep 13, 2011 1:22 pm

Don't forget children that the magnetic pole moves around... hence my love of GPS and flying low enough to read the street names and navigate with my trust A-To-Z ;D ;D ;D
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Re: Magnetic variation in FS9

Postby machineman9 » Wed Sep 14, 2011 10:23 am

Don't forget children that the magnetic pole moves around... hence my love of GPS and flying low enough to read the street names and navigate with my trust A-To-Z ;D ;D ;D

Very true, although I doubt the game will correct for that variation each year. It will probably be stuck in 2004.


I do like the idea of flying with your road map though  ;D Of course, 'knowing where you're going' and radio nav is another way!
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Re: Magnetic variation in FS9

Postby Fozzer » Wed Sep 14, 2011 1:35 pm

When it comes to Maps, I have memorised all the major Highways in California over the years, so providing visibility is good (VFR), I tend to follow the road (and rail) system if I am not using Radio Navigation...

Great fun getting from A to B... and watching the traffic down below!

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Re: Magnetic variation in FS9

Postby machineman9 » Wed Sep 14, 2011 4:57 pm

When it comes to Maps, I have memorised all the major Highways in California over the years, so providing visibility is good (VFR), I tend to follow the road (and rail) system if I am not using Radio Navigation...

Great fun getting from A to B... and watching the traffic down below!

Paul....Interstate 101/5.... 8-)...!

The good thing about America is that their roads are usually A-B ones. PCH and 101 will basically take you from San Diego to Seattle. Not bad for navigation!
Last edited by machineman9 on Wed Sep 14, 2011 5:01 pm, edited 1 time in total.
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Re: Magnetic variation in FS9

Postby Fozzer » Wed Sep 14, 2011 5:31 pm

When it comes to Maps, I have memorised all the major Highways in California over the years, so providing visibility is good (VFR), I tend to follow the road (and rail) system if I am not using Radio Navigation...

Great fun getting from A to B... and watching the traffic down below!

Paul....Interstate 101/5.... 8-)...!

The good thing about America is that their roads are usually A-B ones. PCH and 101 will basically take you from San Diego to Seattle. Not bad for navigation!


I remember, a few years ago, I planned a route from Santa Monica to Chicago in my Beech Baron 58, using my Road Maps, and following the original Route 66, over a few days, enjoying a few stops en-route to examine the local areas with the aid of Wikipedia, and posting details here... :)...!

Lots of fun, and educational!

Paul.... 8-)...!
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Re: Magnetic variation in FS9

Postby H » Thu Sep 15, 2011 3:55 pm

When it comes to Maps, I have memorised all the major Highways in California over the years, so providing visibility is good (VFR), I tend to follow the road (and rail) system if I am not using Radio Navigation...

Great fun getting from A to B... and watching the traffic down below!

Paul....Interstate 101/5.... 8-)...!

The good thing about America is that their roads are usually A-B ones. PCH and 101 will basically take you from San Diego to Seattle. Not bad for navigation!


I remember, a few years ago, I planned a route from Santa Monica to Chicago in my Beech Baron 58, using my Road Maps, and following the original Route 66...
While you're remembering your kicks, who sang the title song?


8-)
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Re: Magnetic variation in FS9

Postby Fozzer » Thu Sep 15, 2011 4:15 pm

When it comes to Maps, I have memorised all the major Highways in California over the years, so providing visibility is good (VFR), I tend to follow the road (and rail) system if I am not using Radio Navigation...

Great fun getting from A to B... and watching the traffic down below!

Paul....Interstate 101/5.... 8-)...!

The good thing about America is that their roads are usually A-B ones. PCH and 101 will basically take you from San Diego to Seattle. Not bad for navigation!


I remember, a few years ago, I planned a route from Santa Monica to Chicago in my Beech Baron 58, using my Road Maps, and following the original Route 66...
While you're remembering your kicks, who sang the title song?


8-)


.... ;D....!

http://en.wikipedia.org/wiki/Route_66_%28song%29

Paul.... 8-)...!
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Re: Magnetic variation in FS9

Postby WPadgett » Sun Sep 25, 2011 2:43 pm

If I get a little bit bored in Flight Simulator, I sometimes plan a VFR route, but I use my compass and the FS9 map to plot my headings. However, they're not entirely accurate, and I think the magnetic variation value may be different in the game to the value that I have been using.

I've always used +3 degrees (which is probably expired information anyway) to convert from map to mag. Does anyone have any idea if these rules even apply to MSFS?


Cheers.


How do you use the "FS9 map" to determine your headings? Your method may be helpful!
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Re: Magnetic variation in FS9

Postby beaky » Tue Sep 27, 2011 6:54 pm

If I get a little bit bored in Flight Simulator, I sometimes plan a VFR route, but I use my compass and the FS9 map to plot my headings. However, they're not entirely accurate, and I think the magnetic variation value may be different in the game to the value that I have been using.

I've always used +3 degrees (which is probably expired information anyway) to convert from map to mag. Does anyone have any idea if these rules even apply to MSFS?


Cheers.


How do you use the "FS9 map" to determine your headings? Your method may be helpful!

There's really no way to use the Map directly for this... but if you use the Map to make a flight plan, the resulting nav log will give you mag headings for that plan.
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Re: Magnetic variation in FS9

Postby WPadgett » Tue Sep 27, 2011 9:54 pm

>>There's really no way to use the Map directly for this... but if you use the Map to make a flight plan, the resulting nav log will give you mag headings for that plan.<<

Thanks. His message made it sound to me like he was getting headings without using the flight planner.
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